var/sound/s = sound('LoginTheme.mid')
client/base_num_characters_allowed = 5
mob/BaseCamp/ChoosingCharacter
ChooseCharacterMenu(list/menu)
var/menu_rows = ""
for (var/item in menu)
menu_rows += {"<tr><td align="center"><a href="?menu=choosing_character;choice=[item];src=\ref[src]">\[[item]]</a></td></tr>"}
var/page = {"
<body bgcolor=black font color=white scroll=no>
<center><img src="Earths Special Forces Banner.png"></center>
<center>
<font color=white>
<h2>Earths Special Forces</font></h2>
<font color=white>
<b>Choose a Character</b><br><br>
<table border=1 cellpadding=3>
[menu_rows]
</table>
</center>
"}
src.loc = locate(8,8,2)
src << s
ID:158285
Sep 24 2009, 7:06 pm
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I have a sound file playing during the Character Creation process of my login, how do I stop the music when the player logs in? This is what I have.
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Sep 24 2009, 7:49 pm
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Look up sound() in the ref.
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In response to Vic Rattlehead
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Vic Rattlehead wrote:
Look up sound() in the ref. Just says how to start it, not stop it. |
In response to Cyberlord34
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Really? You sure you didn't skip past the part that said "play a sound once"?
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In response to Vic Rattlehead
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Vic Rattlehead wrote:
Really? You sure you didn't skip past the part that said "play a sound once"? That doesn't stop it upon login though. |
In response to Cyberlord34
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usr<<'blah.wav'
Really, something like that isn't playing it once? Then I guess the ref has a typo. |
In response to Vic Rattlehead
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Vic Rattlehead wrote:
usr<<'blah.wav' Well yes, its playing just once. But unfortunatley the song is like 3 minutes, and I want it to stop after Character Creation. |
In response to Cyberlord34
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Have you tried anything like outputting no sound to them after character creation?
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In response to Vic Rattlehead
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Vic Rattlehead wrote:
Well then, hmm, why are you playing it at all if it's WAY too long for what's needed? The song fits so well. |
In response to Cyberlord34
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I'm sure some random song you don't own does fit well, but look at the edit I made in that post.
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In response to Vic Rattlehead
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Vic Rattlehead wrote:
I'm sure some random song you don't own does fit well, Win but look at the edit I made in that post. Alright |
In response to Vic Rattlehead
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Vic Rattlehead wrote:
Have you tried anything like outputting no sound to them after character creation? What like src << null or something? |
In response to Cyberlord34
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I'm thinking src<<sound(null), but I've never worked with sound-related procs before.
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In response to Vic Rattlehead
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Vic Rattlehead wrote:
I'm thinking src<<sound(null), but I've never worked with sound-related procs before. Thanks, it worked. |