ID:159499
 
i cant find an efficient World mute that works =/
var/world_mute

mob/verb/Toggle_world_mute()
world_mute = !world_mute //flip it, false becomes true and vice-verse

mob/verb/Say(t as text)
if(!world_mute) world << "[src] says [t]!"
else src << "The world is muted!"


That's a tiny, simple example, I recommend expanding it and making it more modular if you have more than one verb to communicate.