Event Jun 24 2014, 12:02 pm ID:1609248
 
Keywords: hackathon
Hi, I have been pondering the idea of hosting a hack-a-thon for BYOND. As opposed to a general game contest (which, of course, would be welcomed), submissions could include useful utilities, external scripts that interact with BYOND, etc.

Would people be interested in this? If so, please discuss themes, ideal weekends, desired rewards, etc.

I'm willing to sponsor for a decent amount as well. I'm thinking it would a 24-hour event.

Let me know if you guys are interested. If anyone would like to help sponsor and/or contribute to the idea, or have suggestions, please ping me (here, e-mail: [email protected]), and we can discuss further details.

I'm hoping this is welcomed warmly, I just want to stir up some productive activity within BYOND.
This would maybe work, if you had a chatroom, and like, people just committed to doing a particular thing on their game or whatever, within the hackathon's time-frame, and went to said chatroom to socialise about that.

This also has the advantage that we're not just producing yet more disposable, unpolished libraries or more probably, demos, that no-one else is particularly interested in. It also opens up the scope to artists, mappers, interface monkeys, audiophiles etc.
In response to Stephen001
It was largely inspired from my post a few months ago regarding a DM plugin for Eclipse (or some similar IDE). While I have largely moved away from that idea (I'm not the hugest Eclipse fan), I figured people might have creative, clever ideas that they haven't had a really good chance to branch out and develop. Agreed, as well, it opens up options for other groups of users. The purpose of the contest would be to create something, and essentially complete it within the timeframe (complete as in have something working, not necessarily final - it could be expandable from that point).
In response to Stephen001
Stephen001 wrote:
This would maybe work, if you had a chatroom, and like, people just committed to doing a particular thing on their game or whatever, within the hackathon's time-frame, and went to said chatroom to socialise about that.

This also has the advantage that we're not just producing yet more disposable, unpolished libraries or more probably, demos, that no-one else is particularly interested in. It also opens up the scope to artists, mappers, interface monkeys, audiophiles etc.

"interface monkeys"

y u do dis
In response to EnigmaticGallivanter
It's my way of checking if you're reading what I wrote.