ID:1668938
 
Resolved
Sounds played in succession might not respect their channels.
BYOND Version:507
Operating System:Windows 7 Home Basic
Web Browser:Chrome 37.0.2062.102
Applies to:Webclient
Status: Resolved (507.1249)

This issue has been resolved.
The .ogg music in Epic, which is supposed to play on one channel, was overlapping, playing simultaneously.

This is how music in Epic is handled:

    proc/play_music(musicfile)

if(musicfile <> current_music)
current_music = musicfile

if(music)
music.status = SOUND_MUTE
src << music


music = sound(musicfile,repeat=1,wait=0,channel=2)
if(PLAY_MUSIC)
src << music
else
return


All of the music in Epic is .ogg
Tom resolved issue with message:
Sounds played in succession might not respect their channels.