I have 8 blocks designated as "auction_turf" on my map. I had hoped that each obj/tile that I move there (using the code below) would occupy a different spot, since i've defined obj's with density=1, but they still end up being located on top of each other. Any suggestions on how to fix this problem?
new_tile.loc = locate(/turf/auction_turf)
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if(!new_tile.Move(locate(/area/auction_area)))
world << "Auction is full"
del(new_tile)