In response to SuperAntx
SuperAntx wrote:
WHY ISN'T MY TOP-DOWN GAME WORKING IN ISOMETRIC MODE!?

WHY ISN'T THE BETA ABSOLUTELY BUG-FREE!?

GOD!

This is why we read: http://www.byond.com/docs/notes/455.html

"Backward-compatibility

If you are recompiling an older project in the new version, you will probably want to add this line to your code:

world/map_format = TILED_ICON_MAP
"
In response to Zaltron
In response to Jp
Jp wrote:
What required much more work previously was isometric projection, which is now a matter of simply setting a variable.

Weeeeelll, it was mostly a matter of working out the mathematics to convert to isometric tiling. Wasn't all that tricky. Making maps with the iso tiles would probably have been tricky, though.

Don't forget you couldn't have big maps because it required the use of many objects. If you were using HUD or Images to display the map you'd have to limit the size otherwise you would get a lot of lag when moving.
In response to SuperAntx
What about it? He was trying to convert a top-down tiled map to an isometric map without using isometric tiles.
In response to Zaltron
You attempted to correct a joke that was referencing the post you were just linked to.
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