Sidescroller

by Forum_account
Sidescroller
This library gives you the basic movement system of a platformer. You can make an action/platform game in minutes!
ID:1839112
 
I'm using mob as the parent_type to govern my item system so the items can have gravity while they're outside of the player's inventory. This way, they can pop out of enemies and drop to the ground, and enemies killed in air won't have inaccesible loot. Unforunately, I've yet to find a way to get both a working inventory item as well as a working gravity item to work side by side. I've only been able to achieve one or the other, depending on whether or not these procs are running as the usually do or suspended:
Item
set_flags()
set_state()
pixel_move()
move()
set_pos()
check_loc()
movement()
Why not objects ?
I fixed the problem thanks to some insight from a fellow developer. I'm sure there are plenty of good reasons to have obj as my parent_type, although, it was a matter of personal preference to have everything that moves classified under the mob parent_type.