Fairy Tail

by Ryan-hemsley
Fairy Tail
A game in develepment based on the anime Fairy Tail by Hiro Mashima.
ID:1983708
 
So, Im Sure that this is needed slightly for you guys who keep updated with the game from here.

so, here it is


SUPER UPDATE LOG

10/26/2015 5:08 PM EDT- Started project(little late due to ps4 issues....)
10/27/2015 5:16 PM EDT- Iron Sword, Spear, Staff, Scythe, (New icon)Dagger, One-Hand Hammer, One-Hand Axe, Several Ores(Iron, Platinum, Bronze, Adamantine, Gold, Silver, Lacrima Crystal), Several Gems(Ruby, Emerald, Diamond, Sapphire, Amethyst), and some Skill Items(Farming Scythe, Wood Cutting Axe, Fishing Pole) re-iconned and somewhat coded. Mostly just recovering resources to improve speed of building.
10/27/2015 9:27 PM EDT- Tomato, Potato, Corn, Vegetable Plant, Mountain Herb, Goldenweed, Doom Bloom, Bluebell, Sunny Flower, Clover, Ginger Bush, Mining Pick(New Icon) all iconned up and laidout for the coding to come. I also coded in most of the stats, including: HP, MP, Stamina, XP, Str, Agi, Vit, End, Wil, Int, Luc, Hunger, CP, magic type/curse type, magic generations, skill levels, extra lists, and some other stuff for the laying out for the coding thats to come.
10/28/2015 10:35 AM EDT- Statpanels completed and a couple variables i forgot were put back in. Hopefully Ill be working on the combat/character generation by weeks end.
10/29/2015 10:10 AM EDT- Got started on Combat, added a couple variables i forgot involving that, including a new way to handle Cooldowns, I got Projectile Spell coded in, so it just needs testing...Hopefully the new system to handle defining the spell will work so i can move on. going to code a Card spell in or something for testing purposes. Also re-added several Card/Arc of Time spells to the list of those iconned, i list those in a response below.
10/29/2015 7:53 PM EDT- Smooth Tile Movement by FIREking implemented, it is awesome, and the last version of movement that was in game. Also finished Projectile Code, besides spell range, its all put back together, ill figure out how to fix that.....some time, maybe...
10/30/2015 9:08 PM EDT- fixed Multi-tile projectiles, and scrapped some of the code for Mass projectiles, it no longer has its own special code, it goes off either the single projectile(for single tile barrages) or the multi(for 3 tile barrages.) its kind of cool. Spent all day trying to think on that crap, so not much else got done. next up is the target and self spells while im working on coding Card Magic(which i guess will be the first one in...) currently have 6 spells fully coded, with more to come. I may or may not get distracted by my ps4 in the weeks to come by the release of fallout 4 (ok, yeah, ill probably get distracted, not the point)
11/1/2015 1:15 PM EST- Hope you set your clocks back, i sure did. I also didnt do anything yesterday, but don't worry, I coded in Target and Self Spell types, this includes also the 'bind' effect, and buff effect. just going to not some stuff about it so et can stfu
11/3/2015 9:56 AM EST- Melee(Punch, Kick, Whirlwind Kick), Damage, Death, and Projectile Bump Procs coded. Working on Gains and beginnings of new crafting Interface, as well as some other stuff I almost forgot.
11/4/2015 3:21 PM EST- Level Gain, Stat Gains(btw, for those interested, the stats spell 'SAVEWIL' if you line up the first letters), and Starting Passive Gains all coded, along with base stats(although temporary until i code in npc mobs).
11/6/2015 6:51 PM EST- Didnt work on FT yesterday, so I tried to make up for it by working on spell types, got Beam and Multi-Beam Coded after breaking their movement, twice...more below.
11/7/2015 6:48 PM EST- HUD work today. Didnt get it all worked out, but i got the bars iconned, added a new area that allows for buffs/debuffs/status effects. also got all the guild marks iconned in, including 2 that Im adding for shits and giggles, Orochi's Fin and Blue Skull.
11/12/2015 7:52 PM EST- Coded The HP, MP, Stamina, and XP bars(although XP only has like four states atm, im working on it...) Im going to finish the update proc for guild marks/color and their possible locations(although working on that much later). EDIT: Coded in Guild Mark & color round 8:00
11/13/2015 around 2:00 PM EST- Airspace is now in, containing currently 5 of its spells: Obu(Projectile), Zero(Multi-Projectile), Terepooto(Self Invisibility), Hoippu(Beam), and Metsu(Target Damage). Zetsu is part way coded in, but needs Proj AoE to continue
11/18/2015 9:08 PM EST- Great Tree Arc semi-in with: Folium Sica(3 Tile Mass Projectile), Ramus Sica(Projectile), Tree Fist(Beam) *found some more icons from random people*
11/19/2015 3:24 PM EST- Coded Projectile Area-of-Effects, added Airspace spell Zetsu, and Card spell Prayers Fountain, so far works, but calls a stack somewhere in the HUD Update where it might divide by zero, Ill have to double check this
11/21/2015 3:42 PM EST- Added some new spells, that I completely didnt steal icons for from anywhere....These spells include: Fire: Fireball, Fire Dragon Blast. Water: Water Lock. Lightning: Lightning Shock, Lightning Spear, work continues.
11/21/2015 8:33 PM EST- More Spells, including: Wind: Twister, Lightning: Lightning Beam, Thunder Bullets. Iconned a couple more possibilities, and working on preparing for next two days off.
11/24/2015 5:21 PM EST- Added Shield Spell Type, and added two more spells. Card: Towers Staff(AoE Melee), Hanged Mans Pentacle(Shield)
11/28/2015 4:08 PM EST- Holidays blew by, and I added a somewhat broken MobSummon Spell type to the game, and a new spell: Airspace: Sutookaa
11/30/2015 7:34 PM EST- Fixed Mob Summon spells potentially
12/1/2015 7:50 PM EST- Iconned Many some more spells, coding follows up pretty quickly, since they are mostly just variations of another spell. Conjuring ideas for airspace and other spells.
12/2/2015 3:26 PM EST- Coded in AoE Spell Types with help from AoE Skill Demo by Spunky_Girl, Coded in Spells for Airspace including: Ransu(Mass 3-tile Projectile), Osoi(Target Slow), Baria(Shield), and Atsuryoku(AoE)
12/13/2015 11:55 AM EST-Forgot to update the last couple times, sorry. Airspace: Veovu(Multi-Beam), Parusu(AoE Melee). Wind: Storm Shred(Mass Proj). Been forgetting to work on anything productive lately.
12/13/2015 1:10 PM EST- Woo, more spells shooting out already. Fire: Red Skull(Projectile), Red Shower(1 tile Mass Projectile), Rain of Fire(AoE), and Burning Ash Accumilation(AoE). more as i possibly go insane.
12/13/2015 3:40 PM EST- Got bored, set some more fires, specifically Fire: Fire Armor(Self Fire Resist buff), Wall of Flames(Shield), and Fire Golem(Mob Summon). May rename Golem to Spirit, not sure yet, kind of uncertain how i want to catagorize these random summons im making.
12/14/2015 10:18 PM EST- IMPORTANT UPDATENESS READ POST.
12/15/2015 9:07 PM EST- Following spells coded in: Fire Beam, Fire Barrage, Hell Prominence, Prominence Whip, Fire Slash. Dark Ecriture: Pain(Slash, Target, Beam), Destruction(Slash, Projectile), Fear, Venom, Reflect, Suffering
12/17/2015 2:02 PM EST- More Spells Coded in: Fairy: Orb, Ray, Bomb Gremlin, Machine Gun Leprechaun. Earth: Rock Avalanche, Dwelling Rock Rotation, Iron Rock Fist, Iron Rock Wall, Iron Rock Spikes, King Supreme Rock Bind, King Supreme Rock Crush, Liquid Ground, Liquid Ground Explosion. Solid Script: Fire, Storm, Iron, Stone, Iron. Light: Light Beam, Light Shield, Rain of Light, Blinding Light. So Many Spells @.@ working on new Fishing System that may involve multiple Rods.
12/20/2015 1:13 PM EST- Coded in many returning/new items, including: Fish(Trout, Salmon, Pike, Cod, Perch, Big Mouth Bass, Shad, Mosquitofish, Bluegill, Blue Catfish, Great White Shark, Squid, Lobster, Carp, Electric Ray, Stingray, & Flying Fish), Various other Food Items(Carrot, Turnip, Radish, Leek, Grapes, Pumpkin, Mushroom, & Yam), Various Ingots(Copper, Iron, Steel, Gold, and Silver), Some Scenery Objects(although no use yet:Anvil, Furnace, Ore Vein, Lacrima Table, and Fire)along with the Wood Logs(Ash, Oak, Maple, and Cherry).
12/21/2015 5:04 PM EST- Realized i coded the ingots/rings as copper instead of Bronze, whoopsie. Halfway through Coding Fishing Mechanics.
12/21/2015 6:58 PM EST- Fishing Mechanics done besides the Master Rod.(12/22/2015 12:59 PM EST- I did a test, i realized it wasnt working, so i fixed it, Fishing IS working now.)
12/22/2015 6:47 PM EST- New Scenery Objects coded in, including: Ash Tree, Oak Tree, Small Pine Tree, Pine Tree, Palm Tree, Ice Spike, and Boulder. They are mostly just coded in as scenery and have no use yet, but coding for Mining and Wood Cutting is going to be over the next 1-2 days. Possibly Farming as well.
12/23/2015 5:10 PM EST- New stuff coded/iconned: Maple Tree, Cherry Tree, Sticks of every Tree Type, Coconut, Banana, Pinecone, Acorn, and Cherries. Also Coded in Wood Cutting. Taking a break and then maybe starting on Mining.
12/26/2015 3:11 PM EST- Mining Mechanics Coded in. Also changed it the 'Steel Ore' to 'High Carbon Iron Ore', and added Coal, and Flint(dont know any potential use).
12/31/2015 1:02 PM EST- Farming Skill Coded, and fixed up right before New Years! Will be Working on Swimming, Fire Making and Hunting tonight/tomorrow. Had to add new icons to the Flower Items, may code/icon spore things for that as i code Alchemy
1/8/2016 6:00 PM EST-Swimming finished, with some minor changes that will probably be temporary.
1/16/2016 4:32 PM EST-Fire Making Fully Tested and Operational, Exceed coded in(don't remember If I mentioned it)
1/21/2016 7:10 PM EST-Taming Animals coded and tested. Exceeds are Tamable via Fish. Added Sheep, they're tamable with Veggies. working on NPC Commands for 'team members' tomorrow.
1/22/2016 5:37 PM EST-Added verbs to Summon and Recall Npcs in your Team. Also iconned slash and dead states for the base, only need to do kicks and I can work on humanoid npcs. Also Coded in some new spells and some minor code for an idea I had so you all can see for yourselves how ive progressed on the game.
1/23/2016 1:33 PM EST-Added Item Stacking(by Evi of au), and worked in my Shopping System(TailszPowered Engines/Myself).
1/24/2016 3:02 PM EST-Added Mutton Chop, Wool, Sheep Skin, Cloth, and Exceed Fur into the items, also coded the items for the implementation of mob Drops later.
1/25/2016 12:34 PM EST-Iconned/Coded the following spells: Fire Dragon Slayer: Roar, Rain of Fire, Spitfire. Flame Devil Slayer: Rage, First Dagger Barrage, First Dagger Rain. Also Iconned Kick and Rotation Kick States. taking break
1/25/2016 3:07 PM EST-More Stuff, including: Bronze, Steel, and Gold Weapons, Flame God spells: Bellow, Fire Rain, and Billowing Flames. Throw and Flight states added to the male base
1/25/2016 8:39 PM EST-more spells. Airspace: Paamu, Furaito. Darkness: Demon Blast, Darkness Flare Bomb, Evil Explosion. too tired to work more today
1/26/2016 10:39 AM EST-added Platinum and Adamantine Weapons as ell as the Kunai and Shuriken. added Admin Commands: Teleport, Summon, Boot, Ban, Unban, Go to Staff room, Mute, UnMute, Kill, Jail, UnJail, Promote Guild Master.
1/26/2016 12:08 PM EST-Guild stuff including Laws are coded in.
1/27/2016 2:32 PM EST- Charge Spell Types coded and fixed now. Also Coded WalkerPlus, my new 'current' npc movement proc. Also coded in Eat verb and Double clicking people as targets.
1/27/2016 3:28 PM EST-Added New verbs for Team NPCs, including: Attack Target, Follow Me, Follow Target, Guard Target, and Protect Me. Currently only Follow Me and Follow Target currently work.
1/28/2016 4:18 PM EST-added eyes overlay and proc. also iconned for the 4 eye passives. working on some of the code.
1/31/2016 4:50 PM EST-NPCs now have the ability to Attack, this will be classified as a Scratch from the Exceeds, and a Slam by the Sheep. Added Bone, Fish Bones, Animal Skull, Bone Plate, Mysterious Package, Old Sword, and Jewell Piles to Item List. Coded in Mob Drops.
1/31/2016 5:22 PM EST-Added Quest Board. Gather and Kill Quests are currently in. These are randomized and increase in amount with number of completions. You can also abandon your quest here. Can now complete quests here as well
2/1/2016 1:26 PM EST-Iconned Mark for Figure Eyes. Iconned and Coded Spells: Fire: Flame Punch. Rainbow Fire: (all colors) Beam, Barrage, Punch. Fire Dragon Slayer: Iron Fist. Flame God Slayer: Punch. Flame Devil Slayer: First Claw.
2/2/2016 12:03 PM EST-Iconned and Coded Potions: Health, Stamina, Magicka, Luck, XP, Hunger, Speed. Also dropped Water Bottle and Empty Bottle for good measure. also coded Drink verb for Health, Magicka, Stamina, and Experience Potions.
2/9/2016 9:50 AM EST- More spells. Airspace: Ookina Oobu, Jirai. Card: Toxin Card, Stars Chariot, Suns Strength. Darkness: Dark Barrier, Dark Gravity, Dark Mass, Dark Pulse, Dark Vanish, Darkness Cage, Darkness Spread. also coded in Big Projectile and Landmine spell types.
2/16/2016 9:01 AM EST- Procrastination levels peaking. Added more Spells. Darkness: Shade, Dark Palm
2/16/2016 11:02 AM EST- More Spells. Card: Magicians Blade, Hermits Justice, & Trap Card.
2/16/2016 4:32 PM EST- More Spells. Great Tree Arc: Bleve(Melee),Fruit Mine(Landmine), Mini Explosions(Proj AoE), Storm of Leaves(AoE), Terra Clamare(Big Projectile), Tree Shield(Shield).
2/17/2016 2:33 PM EST- More Spells. Hair: Hair Whip(Beam), Crimson Hair(Multi-Beam), Hair Shield(Shield), Hair Shower Firefly Flame(Proj AoE), Hair Shower Thousand Birds(Mass Proj), Hair Shower Wolf Fang(Projectile)
2/17/2016 8:09 PM EST- More Spells(gah, so many icons @.@) Hair: Hair Whip Slash(Melee), Hair Whip Whirlwind(AoE Melee), Hair Shower Rain of Ages(AoE)
2/18/2016 2:34 PM EST- More Spells(and more to come) Human Possession: Line Formation(Projectile), Three Line Formation(Multi-proj), Barrage Formation(Mass proj), Point Blank Baryon Formation(Target)
2/19/2016 2:33 PM EST- More Spells(keep rolling :O) Human Possession: X Formation(Shield), Victory Formation(Projectile), Ray Formation(Beam)
2/22/2016 4:30 PM EST- More Spells(Tired of me saying this yet?) Ice-Make: Lance(Proj), Hammer(Proj), Arrow(Proj), Battle Axe(Melee), Frozen Forest(AoE). Fire: Secret of Flames(Target Burn), Fire Mine(Landmine), Fire Wave(Proj AoE). Great Tree Arc: Dryad(MobSummon). gah, gotta remember to code some of these spells into magic/spell gains for the demo crap when im done ,_,
2/24/2016 3:35 PM EST- MORE SPELLS(Capitals could mean its a big update, but its not) Hair: Hair Tangle(Target Bind), Tangle Bomb(Landmine). Darkness: Darkness Bomb Trap(Landmine). Great Tree Arc: Tower Burst(AoE Melee), Giant Burst(MultiBeam)
2/24/2016 4:07 PM EST- Couple more spells. Great Tree Arc: Leaf Dash(Charge), Lotus Sica(Multi-Proj).
2/25/2016 9:30 PM EST- More Spells. Human Possession: Flight Formation(Self Buff), Wave Formation(AoE Proj), Rain Formation(AoE), Slow Formation(Target Debuff), Trap Formation(Landmine)
2/28/2016 5:24 PM EST- Some More Spells(Here he goes again). Fire: Great Fireball(Big Projectile), Fire Blade(Multi-Projectile). Card: Sexy Lady Card(Mob Summon).
3/6/2016 2:43 PM EST- Couple More spells to report upon. Human Possession: Bash Formation(Melee), Embodied Soul(Mob Summon). Hair: Hair Whip Blade(Multi-Proj). Airspace: Seishin Foomu(although not finished being iconned). Trans Spells being worked on.
3/9/2016 6:18 PM EST- More Spells(Hey look I haven't died from an aneurism yet!). Fire: Flame Dash(Charge), Flame Roundhouse(AoE Melee). Darkness: Dark Dash(Charge). Human Possession: Baryon Formation(Multi-Beam), Rush Formation(Charge). Hair: Hair Shower Dashing Sands(Charge).
3/9/2016 8:45 PM EST- Its not much worth Mentioning, since it was only one spell. However, it will help in some coding for 'stacking' later. Spell added. Great Tree Arc: Tree Form(Trans)
3/10/2016 1:35 PM EST- Some More of those spells are done. Great Tree Arc: Tree Bind(Target Debuff), Treeskin(Self Buff). Hair: Living Tangle(Mob Summon). I also recoded so if you have a hair color, it will appropriately change the color of your hair magic spells(hopefully including the New mob summon). have to add hair stuff to test it tho.
3/11/2016 4:17 PM EST- Some More Spells done. Human Possession: Blast Formation(Big Projectile). Card: Thunderbolts Fate(Big Projectile). That means were down to 9.
3/11/2016 4:40 PM EST- *The Final Countdown starts playing in the background* more Spells. Darkness: Dark Typhoon(Big Projectile). Fire: Prominence Typhoon(Multi-Beam). Hair: Hair Armor(Self Buff), Hair Shower Wild Winds(Big Projectile). down to 5.
3/17/2016 4:21 PM EDT- Spells done:: Human Possession: Armor Formation. Darkness: Dark Body. Fire: Flame Body. Card: Devils Moon. Hair: Explosive Hair Growth. Demo Version 1.0 released.
---Demo v1---
3/18/2016 7:14 PM EDT- Fix with Melee Spells. Working on WalkerPlus for the NPCs. Added 3-slot Saving/Loading from Jose SN
3/19/2016 4:17 PM EDT- WalkerPlus now working for mobs...mostly, Saving/Loading being worked on to fully operate.
3/19/2016 8:00 PM EDT- 'SpellRetention' added, doing some tests against saving, then im going to add some hairstyles in before I update the files
---Demo v2---
3/26/2016 4:54 PM EDT- Added Dark Ecriture Magic. Spells Added: Pain Beam(Beam), Pain Slash(Melee), Destruction(Projectile), Destruction Slash(Melee AoE), Trap(Landmine), Reflect(Shield), Fear(Target Bind), and Circle Destruction(AoE Projectile).
3/28/2016 12:21 PM EDT- Cooking fully integrated into game. There may be a bug when you don't light a fire, but ill look into it. Fixed a Big Bug in The loading of characters that no one told me about. Spells Added. Dark Ecriture: Arena(AoE), Wide Destruction(Multi-Projectile)
4/2/2016 6:22 PM EDT-Fixed icon overlays for big projectiles, fixed melee spell icons staying, re-rehauled swimming(verb use, ugh), fix with taming and the item stacking, and fixes gam-wide on some color generation.
4/5/2016 6:41 PM EDT-More spells. Dark Ecriture: Annihilate(Multi-Beam), Disarray(Mass Projectile). Anvil, Furnace, and Lacrima Table now all part of the new 'Workshop', more details about that later...
4/6/2016 10:10 AM EDT-More stuff added in. Dark Ecriture: Boost(Self Buff), Dark Rule(Mob Summon), Slaughter(Big Projectile). Added Short Hair to the game, its a Male Hairstyle, and you can change the color, and it does change the color of hair magic spells, I didn't get to checking them all, but it looks good.
---Demo v3---
4/13/2016 11:34 AM EDT- good amount of stuff added in fixed up(for instance, forgot to add Dark Ecriture to spell restore), also coded Fire Dragon Slayer into magic gain. Spells Added. Fire Dragon Slayer: Brilliant Flame(Big Projectile), Claw(AoE Melee), Wing Attack(Charge). Lightning Dragon Slayer: Raging Bolt(Projectile), Strike(Target Paralyze), Roar(Beam). Iron Dragon Slayer: Kunai(Projectile)
4/13/2016 3:58 PM EDT- Welcome Cheaty the Debugger Chest to the map, he provides some neat debugging options, in case your lazy, also started on Crafting System, so far can basically make some One Handed Swords, noting in another post.
4/20/2016 4:19 PM EDT-Some more spells dropped in. Iron Dragon Slayer: Roar(beam), Lance Demon Logs(Mass Proj). Sky Dragon Slayer: Roar(Beam)
4/21/2016 4:12 PM EDT-Handful of Spells. Fire Dragon Slayer: Scales(Proj AoE), Fiery Bomb(Landmine). Sky Dragon Slayer: Heal(Target Buff)
4/22/2016 4:25 PM EDT-DRAGONS! Spells Added. Fire Dragon Slayer: Spirit(Mob Summon). Iron Dragon Slayer: Spirit(Mob Summon). Sky Dragon Slayer(Mob Summon). Lightning Dragon Slayer: Spirit(Mob Summon). White Dragon Slayer: Roar(Beam), Spirit(Mob Summon). Shadow Dragon Slayer: Roar(Beam), Spirit(Mob Summon). Poison Dragon Slayer: Roar(Beam), Spirit(Mob Summon). Wood Dragon Slayer: Roar(Beam), Spirit(Mob Summon). Ice Dragon Slayer: Roar(Beam), Frozen Forest(AoE), Spirit(Mob Summon).
4/25/2016 5:16 PM EDT-More Spells. Fire Dragon Slayer: Flame Wave(Multi Projectile). Crimson Lotus Exploding Flame Blade(Multi Beam). Sky Dragon Slayer: Shattering Light Sky Drill(Target), Shattering Light Air Needles(Mass Projectile)
4/25/2016 7:46 PM EDT- More Spells(wooo). Sky Dragon Slayer: Claw(AoE Melee). Poison Dragon Slayer: Fang Thrust(Projectile), Toxic Typhoon(Target). White Dragon Slayer: Holy Ray(Mass Projectile)
4/26/2016 5:19 PM EDT- More Spells(testing my metal). Iron Dragon Slayer: Bullet Rain(AoE), Hard Fist(Melee), Sickles(AoE Projectile), Spike Trap(Landmine), Spikes(Target)
4/26/2016 6:50 PM EDT- More Dragon Slayer Spells(Punch to the face). Sky Dragon Slayer: Crushing Fang(Melee). Poison Dragon Slayer: Crushing Fang(Melee). Lightning Dragon Slayer: Iron Fist(Melee). Shadow Dragon Slayer: Slash(Melee). White Dragon Slayer: Claw(Melee)
4/28/2016 6:15 PM EDT- Minor Update of Spells. Sky Dragon Slayer: Wing Attack(Charge). Shadow Dragon Slayer: Waxwing Flash(Charge). Lightning Dragon Slayer: Roaring Thunder(Charge).
5/3/2016 5:11 PM EDT- More Spells(Scaly). Iron Dragon Slayer: Scales(Self Buff), Shield(Shield), Karma Demon Iron God Sword(Multi Beam), Battle Axe(Multi Projectile). White Dragon Slayer: Scales(Projectile AoE). Shadow Dragon Slayer: Scales(Projectile AoE). Poison Dragon Slayer: Scales(Projectile AoE).
Keep up on the good Work!
minor updates added.

work continues.
elemental spell stealing train rolling through all sorts of anime games(not on byond of course)
Still working hard, Mechie :3 keep at it!
Cant wait to test all this stuff out. xD
So, Every once in a blue moon, Im a good little idiot and hide a file somewhere deep in my subconciouness of storage.

This is one of the times where I found one of those files.

Now, it isnt exactly the LAST updated file, and doesnt look like it has a whole lot of icons, but it does have a bunch of the fish, wood logs, rings, lacrimas, some overworld stuff, the base for the exceed, the hud, all the Law spells,and so much more including:
Dark Ecriture: Pain(Slash, Beam, Target), Destruction(projectile, slash), Fear, Venom, reflect, suffering, and trap.
Darkness: Beam, Breath, Capriccio, Dead Wave, Delete, Demon Blast, Evil Explosion, Flare Bomb, Ghost Fireworks, Spread, Rondo, Pulse, Stream, Ray, Barrier, Deflect, Shield, Mass, Cage, Gravity, and Evil Push.
Earth: Rock Avalanche, Dwelling Rock Rotation, Rock Fist, Rock Spikes, King Supreme Crush, Rock Wall, Continuous Rock Wall, Liquid Ground, Liquid Ground Explosion, & Pillars
Fairy: Orb, Leprechaun, Ray, Gremlin
Fire: Hell Prominence, Prominence Whip, Red Shower, Red Skull, Slash, & Beam.
Rainbow Fire: Blue Beam, Blue Barrage, Blue Wave, Red Beam, Red Barrage, Red Wave, Yellow Beam, Yellow Barrage, Yellow Wave, Orange Beam, Orange Wave, Orange Barrage, Green Beam, Green Wave, Green Barrage, Purple Beam, Purple Wave, & Purple Barrage.
Hair: Firefly Flame, Thousand Birds, Whip, Crimson Hair, Wolf Fang, Shield
Human Possession: Line Formation(1-5), Baryon Formation
Ice-Make: Hammer, Lance, Battle Axe, Shield, Crescent Blades, Arrow, & Super Freeze Arrow
Light: Beam, Shield, Rain, & Blinding
Solid Script: Fire, Storm, Stone, Iron, & Ice
Card: Suns Strength
Great Tree Arc: Shield, Linear Explosions
Memory-Make: Falling Stars, & Attack Flames

also, just to say, the files also have a mass of code, including:
Rest, Meditate, Admin Features, Toggle Battle Text, Minor Party Features, Skills, NPC Random Names, and base work on some events and stuff...

I wish i could rewind the last 22 hours or so so I could get all that stuff in, but itll have to wait till sometime between 1pm est tomorrow, or saturday, at the latest.

anyway, thought id tell you all what happened.
noice
Havent really done much the last couple days, have mostly been sorting out some irl stuff, as well as some mental stuff. However, I did get to Coding in a bunch of the items. I think Ive also got my Random Name Generator from one of the older versions over(yeah, it's japanese names, idc anymore)

Looking back now it also looks like I got around to adding in many of the old commands, like Rest, Meditate, Create Party, Ask to Join Party, Leave Party, View Guild Masters, View Magic Council, View Wizard Saints, OOC, Say, Party Say, Tell, Guild Say, and Toggle Battle Text

so, Ive worked out in my head the stuff ive decided for the New Fishing Skill.

So, before, Ryan had it where, at a certain skill Level, you caught a certain Fish, or atleast had the chance to.
This lead to a game with 4-5 Fish(if you count the Flying Fish), this was Salmon, Pike, Cod, and Trout.
Now, Since then, I decided to go all Nutter Butter last round, and I made a bunch more fish(with more still on the way) including a handful of options for SALT water fish, not just Fresh Water.
So, I designed a sort of 'you have a 50/50 chance of getting a fish, but what type depends on the water' kind of deal, and that was really a waste of time.

Now, Ive decided to split the Fish into three MAIN Catagories:
Small
Medium
Large
Now, as far as how these catagories go, idk, I do know though that The Mpsquitofish and Shad will be in Small, Big Mouth Bass will Land in Medium, and The Squid and Great White Shark will Land in Large.

this will also require 3-4 Fishing Rods(counting a special 'Super' Rod), one for each size, When you go fishing, it will roll up whether you caught something or not, it may stay 1/2 chance, but may go down to 1/4 at beginning. Once you have something on the line, it generates a number, and finds whats at that position on a list and that will be the fish you landed. Simple....

Well, sort of, at least its better, ok? some of the other skills may incorporate similar features of insanity.

anyway, thats all for now.
Wood Cutting and Fishing Coded in, Two Skills down, several to go, I wanna Finish with the 'Resource Collection' Skills first, which means my next stops are Farming and Mining.

I'll probably bounce back to the Spells i left uncoded as well as the map later this/this next week, as i dont have many days off and ive been kind of super tired lately.

but still, lots of work done/still to be done.

BTW, Im currently debating the Thought, but Im thinking on also adding in the Following Tree Types(most of which just also happen to be Proffessors from the pokemon series):
Elm, Birch, Sycamore, Cedar, Juniper, and Rowan.

lemme know what ya guys think, and if you have any suggestions, right now im still working on many of the skills, so go right ahead.
Added Mining.

Stone, Flint, various Ores(Iron, High Carbon Iron, Coal, Bronze, Silver, Gold, Platinum, Adamantine, & Lacrima), and various Gemstones(Ruby, Sapphire, Amethyst, Emerald, & Diamond)

most of this has no current use, and im pretty much just setting up resource gathering skills for the crafting skills later.
took a couple days of by accident to recooperate my brain and to not over exhaust myself on code, also because I broke my usb wired Mouse, and had to buy a new one (laptop touch pad so hard *sweatdrop*)

anyway, i should have Farming Coded in by the end of the day-ish, so, yay, the ability to gather most of the necessary resources for every crafting skill!
Things have been updated, as i work on the remainder of the skills, im going to try and map out some world-ness, and get around to putting the server back up so you guys can run my work through its metaphorical paces.
worked on swimming today but didnt finish it
took a couple days, but most of the bugs with swimming have been worked out
so when is launch?
if I cant get it back up by this april, im going to basically work nonstop when im not at my actual job or sleeping to get it up.
well, almost not sick anymore so im working pretty hard on some of the code and the icons.
Items can now Stack and can now also Shop. fun, hopefully.

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woo, looks like if I can do the female base today I might actually get to things like the weretiger and stuff...

but probably not.
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