Forum: Shinobi Open Source Forums
GNU GPL 3.0: license
I think it's time BYOND realizes it's downfalls as a community and how greedy it is for hoarding its resources - primarily pixel art. I'm a pretty big supporter of Open Source, and have yet to see this concept take root on BYOND where many games are doing it. I sort of implemented this concept a long time ago in one of my past projects (from 2009 I think?) where I allowed my player-base to donate code/icons to add to the content of the game they enjoyed playing. And they greatly appreciated it. Now, I want to implement this even further by being more open about it to the public.
Yes, this game has a very specific theme, since it's something I am very familiar with, and already have a lot of pixel art for (I am not a pixel artist whatsoever, and like I stated earlier, they like to hoard their work and want absurd amounts of payment for it). AT NO POINT WILL P-BAGS BE INCORPORATED. I HATE THAT CRAP WITH A PASSION. It's too damn easy to add experience gain via skill-usage and questing to even consider p-bags as a viable method of experience-gain. Get that filth out of your mind right now.
Most of the pixel art in this project I have put together from multitudes of different sources I've happened upon and probably edited/updated to fit into the project. Some of the pixel art was donated to me to use in one of my past projects. And a few individual icons here and there, I had personally created.
All of the code, I have written myself so far, with the exclusion being anything within the "Other Sources" folder, which contains things like DMI Fonts Plus by Lummox JR and F_damage by Flick. No, there's little to no comments right now.
I will keep a changelog of the official releases within the project, as this isn't just a small demo or library. A lot can change from build to build and version to version.
This game and its source are subject to the GNU General Public License 3.0.
Copyright (C) 2017 Spunky_Girl
Copyright © 2022 BYOND Software. All rights reserved.