e.g F_a's autojoin lib has demo which show us how it's work.
Could you take a look in to this demo and check/ explain me how to fix it?
I want 2 type of grass will marge together, but don't with dirt.


Demo
https://puu.sh/COaiz.zip
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AutotileLib |
Fast, simple, abstract 47-state autojoining library |
ID:2429790
![]() Feb 23 2019, 10:57 am
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Hello mayby i'm to stupid to understand your refs, but i don't know how to make your lib work… i'm don't understand how it works, because i don't understand your code. (I programe just for fun, i'm not profesionalist..)
e.g F_a's autojoin lib has demo which show us how it's work. Could you take a look in to this demo and check/ explain me how to fix it? I want 2 type of grass will marge together, but don't with dirt. ![]() ![]() Demo https://puu.sh/COaiz.zip |
I'm using your code, but it still wont work.
![]() I see is something changes because icons in game are others than in map editor. ![]() |
Thanks, it's work fine now.
Something like this(i mean "join turfs on cur layer"), isn't possible because this lib working only on turfs, right? ![]() |
The autotile_rules list needs to be populated by a list of rules associated with the list of join_ids that they will join with.