Dragonball Climax

by Kingzombiethe1st
Dragonball Climax
A new, open source anime vidya solution.
Main Repo Link: https://gitgud.io/dankus10/Finale
Simplified Host Files: https://mega.nz/#F!710DhY6A!3jzXHzc42EynS93lsxTk5A (updated every once in awhile, may not be equivalent to the above link! Main branch only.)
Two forks and counting!

Dragonball Climax is a fork from a old Finale leak, hammered on until it worked. The main draw is that, just like SS13, it's open source. This project has been in development for awhile, and aims to be a uplift of sorts for the Dragonball community that has formed on BYOND.

A number of small, different features are present that aren't normally found in other games, in addition to the complete ripping out of the skills and stats system in favor of a much more ridged (but customization through gameplay) build system. There's also realistic multipliers, you will be fifty times stronger as a Super Saiyan, and four hundred times stronger as a Super Saiyan Three.

Godki up to Super Saiyan Blue is added. GoD and Angels, along with Rose is wip.

----- Significant Progresses (Mar./6/20) -----
Some people are following this project, and from the outside, it doesn't look like this is very active! So, I decided to add a 'progress' update every once in awhile to show what we're working on.
Current Poll: http://poal.me/qfiyv4
- Just reworked a few things related to animations and a HP bar has been added.
- Oozaru and Giant Form now have smooth transitions.
- G O D K I
- For those adverse to Godki, admins can enable GT Mode.
- Some more effects added to combat. Combat is going to be eternally under development at this point.
- Nevistus's masteries branch is somewhat added in. Life skills and crafting skills are added, along with some combat masteries.
- Bugfixes.
- Finishing up Godki.
- Revamp animations.
- Fix the god-awful internals. Some systems can be massively sped up or otherwise made to work better. Overlays being moved to vis_contents is one of them. Look at any of the code files still left outside modules heh.
- Produce the RP system and redo the HUD. (I want the side tab to eventually go bye bye.)
- UI.
This is genuinely one of the coolest DB games I've seen on byond, would love to see it hosted.
Game went down randomly earlier today which is a shame, was having fun.

On another note, one of the coolest ideas in this game to me (Besides the set stats, I like that) Is the customization tree aspect. I would love for there to be at least a hundred more options for each race. Some options turning off other choices, so you could really have a lot of customization in your stats and abilities.
We have player polls here: http://poal.me/24dx2f
Been working on racials right now actually!
I voted already, but thanks! Checking on the code now. I Don't know how to code unfortunately though.