turf
Title
icon='Title.dmi'
Click(mob/src)
..()
src<<"Checking our database to see if your in our Database Files."
if(fexists("playersaves/[src.name].save"))
src.Load()
src.loc = locate(1,1,2)
return
src.CharCre()
return
Problem description:
Whe i run the game and click the screen it says this as a error runtime error: undefined proc or verb /turf/CharCre().
proc name: Click (/turf/Click)
usr: XxBloody NightmarexX (/mob)
src: the turf (6,5,1) (/turf)
call stack:
the turf (6,5,1) (/turf): Click(the turf (6,5,1) (/turf), "default.map1", "icon-x=15;icon-y=32;left=1;scr...")
runtime error: undefined proc or verb /turf/CharCre().
The problem is clarified in the second-to-last line of the runtime error:
the turf (6,5,1) (/turf): Click(the turf (6,5,1) (/turf), "default.map1", "icon-x=15;icon-y=32;left=1;scr...")
The first argument to Click() is not the person who clicked the item, but it's actually the item's location. The person who clicked the item is passed to the proc with usr: