ID:264994
 
Problem description:

I'm not entirely sure where I should put this but I was wondering something.

Does changing the FPS not increase the play speed of an icon? I noticed that a game running at 40fps has icons that move at the same speed as 60fps, which should not be the case. Motion is most certainly smoother at 60fps than 40, but the icon play speed is the same for any fps.

I'm pretty sure I remember being able to increase the tick_lag in pre-pixel movement version and it would increase playback speed.

A bug maybe?


It should increase.
Recent change:

"In previous versions, icon animation delay was dependent wholly on tick_lag. Now it is expressed in terms of 1/10s instead of ticks, so a delay of 1 is always 0.1s"

So just change your delays to a fractional value if you want it to play at a higher framerate.
In response to DarkCampainger
Ah I missed that one. Thanks.