ID:270228
 
mob
building
verb
Build_House()
set category = "Construction"
if(src.gold >= 500)
M = new /mob/house(src.loc)
src.gold -= 500
src.pop += rand(1,5)


But people can still build houses ontop of houses, which I was trying to stop. I have no clue how to. I needed houses to be mobs, so I can't change them to turfs.
Look up the locate() proc.

Hiead