ID:272965
 
i was wondering if anyone could tell me how to keep a mob moving for a set number of tiles after the player has let go of the arrow key?
What I'd do is use a while() proc after the mob has let go of the arrow keys to see how much steps they've taken. If said steps aren't at zero, make them take a step in their direction. If implemented right, when said var equals 0 they should stop stepping.
In response to Demon_F0rce
well thank you for the help while i experiment could you tell me where i could find an Example for that?
In response to B-mut
I had a problem similar to this I suggest you look at: [link]