It showed how to update the hud "client.screen += new/obj/floor("map2:1,1 to 4,4")".
But how about directly programming a turf to map2?
world
turf = /turf/grass
turf
grass
icon = 'grass.dmi'
ID:273049
Aug 4 2009, 7:14 pm
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After reading "SecondedHud.dm" by LJR I was introduced to Multiple Maps.
It showed how to update the hud "client.screen += new/obj/floor("map2:1,1 to 4,4")". But how about directly programming a turf to map2? world |
Aug 4 2009, 7:20 pm
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Secondary map controls can only hold screen objects.
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In response to Garthor
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Garthor wrote:
Secondary map controls can only hold screen objects. Then it's like they're not even real maps. How can you call it a map if you cant even map on it? That's like a buying a shoe where you can tie the laces but you can't put your foot in it. |
In response to Hulio-G
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The nature of that addition was FOR HUDs...
You could always emulate a second map using screen objects, but it really depends on what you're trying to accomplish. |