ID:273049
 
After reading "SecondedHud.dm" by LJR I was introduced to Multiple Maps.
It showed how to update the hud "client.screen += new/obj/floor("map2:1,1 to 4,4")".
But how about directly programming a turf to map2?

world
turf = /turf/grass

turf
grass
icon = 'grass.dmi'
Secondary map controls can only hold screen objects.
In response to Garthor
Garthor wrote:
Secondary map controls can only hold screen objects.

Then it's like they're not even real maps. How can you call it a map if you cant even map on it?

That's like a buying a shoe where you can tie the laces but you can't put your foot in it.
In response to Hulio-G
The nature of that addition was FOR HUDs...

You could always emulate a second map using screen objects, but it really depends on what you're trying to accomplish.