obj/color_plane
screen_loc = "1,1"
plane = COLOR_PLANE
appearance_flags = PLANE_MASTER
color=list(-1.090, 1.290, 0.226, 0.000,
0.578, 0.278, 0.004, 0.000,
0.068, 2.070, -0.422, 0.000,
0.000, 0.000, 0.000, 1.000)
//When i don't remove last column it dont work to.
/*
From generator:
<svg xmlns="http://www.w3.org/2000/svg">
<filter id="filter">
<feColorMatrix
type="matrix"
values="-1.090 1.290 0.226 0.000 0.010
0.578 0.278 0.004 0.000 0.010
0.068 2.070 -0.422 0.000 0.010
0.000 0.000 0.000 1.000 0.000">
</feColorMatrix>
</filter>
</svg>
*/
Problem description:
Im trying to figure how matrix color works. I like effect like this one (dark): color = list(null,null,null,null,"#333f")
I'm not sure what mean list(null,null,null,null,"#333f"). (reference said - list(red_row, green_row, blue_row, alpha_row, constant_row))
I tried some online generator (like https://fecolormatrix.com/) to get effect i want. But after all it seems doesn't work. I see differences..
My expected:
My result:
Change the plane's screen_loc to "CENTER" since that will make a lot of this easier. Add an overlay with a layer like BACKGROUND_LAYER+1 and a plane of FLOAT_PLANE, and give it a black icon. Scale that up with a transform to be big enough to cover the entire viewport.