If a mobs sight is set to SEE_PIXELS that mob sees all objects, mobs, and turfs regardless of darkness or occlusion.
Numbered Steps to Reproduce Problem:
1. mob.sight = SEE_PIXELS
2. Approach an opaque object or dark area.
3. Notice that you can see everything on the other side of the opaque object/in the dark area.
Code Snippet (if applicable) to Reproduce Problem:
set name = "See Pixels"
usr.sight = SEE_PIXELS
The mob would be able to see parts of large objects on occluded turfs that poke out into visible turfs. The mob would not be able to see things entirely on occluded turfs.
The mob sees everything, including everything on turfs that should be occluded by opacity/darkness.
Does the problem occur:
When does the problem NOT occur?
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
TODO: Check this. The last mention of SEE_PIXELS