Descriptive Problem Summary:
if i add an object to the client.screen that has screen_loc equals any keywords like: TOPLEFT, TOPRIGHT, BOTTOMLEFT, BOTTOMRIGHT, the mouse can't seems to interact with then.
Numbered Steps to Reproduce Problem:
Create a new object and set her screen_loc to a keyword like: BOTTOMLEFT, set mouse_opacity to 1. Add the object to client.screen and you will see that the object is not opaque to the mouse.
Code Snippet (if applicable) to Reproduce Problem:
Test case link: https://www.dropbox.com/s/69klwt1g4vj7s3t/Test.rar?dl=0
Expected Results:
The client.screen object being opaque to the mouse.
Actual Results:
The mouse passes trough the object as it was mouse_opacity = 0.
Does the problem occur:
Every time? Or how often? Every time
In other games? Yes.
In other user accounts? Yes.
On other computers? Yes.
When does the problem NOT occur?
When you set screen_loc var to a value and not to a keyword.
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Workarounds:
ID:2762405
Jan 20 2022, 3:31 pm
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Resolved
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Jan 20 2022, 9:01 pm
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I see the issue here but it's not as quick a fix as I hoped so it won't be in 514.1577. The next release will have it.
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