Descriptive Problem Summary:
When using filters that use a render_source (layer, alpha mask), the render target is drawn in the wrong place on elements that are positioned with map relative screen locs like LEFT/TOP/BOTTOM/RIGHT. These filters are rendered correctly with absolute tile or pixel coordinates.
This bug was present in 514 as well as the latest beta build at time of writing (515.1592)
Compile the test project. Instructions should be above the test square.
The test square is a composite of three vis_contents objects. A base, a mask, and a layer:
The final composite image should look like this:
With relative screen locs, we wind up with inconsistent results. With absolute screen locs, we wind up with consistent results.
Bug reproduction environment
ID:2829744
Oct 28 2022, 10:51 pm
|
|||||||||||||
Resolved
| |||||||||||||
Oct 31 2022, 9:30 am
|
|
Lummox JR resolved issue with message:
|