ID:2833330
Nov 7 2022, 8:08 am
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Not a bug
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Rendering performance (seen in client profiler) *SEEMS* to drop sharply when one screen object is tiled via X to Y syntax for screen_loc, as opposed to stretched via transform. Not sure what's going on, but shouldn't it be somewhat comparable as it's still the same exact object, just bigger/smaller? This is somewhat of an issue as we use a lot of tiled fullscreen graphics that can't be stretched via transform. I can try to make a test case if it's needed. |
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Whereas when an object is transformed, it's drawn in a single draw call.