http://www.byond.com/forum/post/2829353
In reference to Lummox's reply, hopefully there'll be better support for looping.
ID:2834086
![]() Nov 10 2022, 6:56 pm
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![]() Nov 14 2022, 11:29 am
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Can you flesh out what you're looking for in more detail? The more detail I have to work with in a feature request, the better.
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Lummox JR wrote:
Can you flesh out what you're looking for in more detail? The more detail I have to work with in a feature request, the better. Basically this post: http://www.byond.com/forum/post/1433793 However, changing the offset (while I'm sure this is intended) doesn't loop back to the offset, instead loops back to the beginning of the sound. It'd be great if at the end of the loop, it restarts at the offset point. Or there could be more some support for the already incorporated .ogg loops. Or something like this: var/sound/S = new('sound.ogg',repeat=1,repeat_offset=x) |
Something like this would be a great addition to the sound handling.
I currently have to ask my sound team to give me essentially 4 different sounds for each song: The full song, the intro, the loop, and the outro. Being able to slice and dice them, or sample certain sections, would be fantastic. |