ID:2837845
 
Resolved
Changing type paths of movables on the map could cause the map editor to crash after making post-compile corrections.
BYOND Version:515.1596
Operating System:Windows 10 Home 64-bit
Web Browser:Firefox 107.0
Applies to:Dream Maker
Status: Resolved (515.1597)

This issue has been resolved.
Descriptive Problem Summary:After changing the type path of a /movable which is present on the map, attempting to update the type path from the Pending Map Errors... dialog box results in a crash if the map file is open.

Numbered Steps to Reproduce Problem:
1) Load a project with /movable objects on the map.
2) Open the map file containing the /movable.
3) Navigate to the code definition and modify the type path of the /movable present on the map.
4) Compile the project and double-click the compile error to launch the Pending Map Errors... dialog box.
5) Update the type path from the dialog box and press OK.
6) Observe that Dream Maker has crashed.

Expected Results: For the map editor to update the type path.

Actual Results: Dream Maker crashes.

When does the problem NOT occur? The issue does not occur for areas/turfs, or when the map file is not opened in a tab, or when the updated type path is deleted from the Pending Map Errors... dialog box.

Workarounds: Close any open map file prior to changing the type path of /movable objects.
just piggy backing off this but if u successfully change the movables type then some of the movables have the wrong icon used for the map editor preview. this is fixed if you close and reopen the source but is not fixed with a clean compile
Lummox JR resolved issue with message:
Changing type paths of movables on the map could cause the map editor to crash after making post-compile corrections.