Version 0.311
*We've added a Programmer to the team! Check out what Megablaze has done..
- Backpack Grid with backpack button and "B" shortcut to open and close it.
- Overflow bag added.
- Enemies no longer pause when they should be attacking/chasing.
- Enemy no longer steps away before chasing you when you start hitting them.
- Repeated clicks to a breakable object no longer retrieves extra money.
- Players no longer get two kills by using a skill like triple shot right before enemy dies.
- Shadow now appears over spells during cooldown.
- Loot window was closing when single looting.
- Cloth coloring fixed.
- Buying cloth equipment was giving the wrong price (Didn't convert gold).
- Players can no longer eat and drink at the same time.
- Diagonal walking and diagonal auto walk are now available by holding two keys down.
- Eat/drink items based on grid order, it also now skips over items that are too high level.
ID:323048
Feb 21 2012, 10:11 pm
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Version 0.33
- Fixed bug halting movement. (If it happens again try reloging, else report bug.) - Added bug report verb under Help menu. *** NEW Barbers! Human barber found at the Inn, Troll barber found in the Pub. - New Conversion spell - New Blind spell - "L" key now opens quest log. - Fixed Elf City Tree issues including making player naked as they climb the tree. - Added Thin Walls! Now fences, railings, and cliff areas are more accessible. - Fixed some hair overlay bugs. - Reviving restores to 1/4 health as it should. - Fixed bug with ranged mobs and walls. - Fixed runtime errors with dragging items in inventory. - Fixed Bunch of guild issues and the wall of text runtime errors it gave. - Fixed some quest issues, with runtime errors. - Fixed Loot issue, with runtime errors. - Solved tiny AI issue which had a rare chance to cause runtime error. - Groups remade, removed runtime errors, added different group exp. - Fixed follow command. - Fixed layer issues with weapons, horns and level display on HUD. - Ice Trap fixed so that it's removed upon damage - Small bag adjustments to avoid possible glitches - Multitasking farming and casting no longer occurs without timer. - Edited Divine Protection spell to compensate for spell level. - Mana rate and mana regeneration altered. - Exp rate altered. [Quick Fix] Version 0.334 - Couldn't use any skills while auto attacking. - Some quest loot wasn't being placed in enemy loot. - Precision wand was invisible - Dragging items that had more than 1 stacked together would not drag |
In response to Asha_LaPoe
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Version 0.335 - 0.34
* New Fishing Game System - Makes use of Lakes as well as Ocean. See Fishing Guide Sold at General Store for more details. - New Grass worldwide. Took a lot of doing so I hope it looks nice. - Players can now stack up to 99, afterwards it creates a new object to start stacking. - Armor is now damaged properly as you attack or are hit, or die. - Invisibility Spell fixed. - Backstab Spell fixed. - Enemies 5 levels under a players only chase if they linger for 7 seconds. - Fixed Issue if you tried to sell a stackable Item and hit cancel. - Hats no longer show on mob in save list or on paper doll. - Enemies no longer bump heads to get stuck while walking home. - Several more fixed bugs that can be found in the Bug Reports Forum. |
Version 0.35
- Replaced some missing Nighttime and rain turfs. - Made Fishing a little more forgiving. - Announce players as they log in and out. - Made OOC the default chat. - Contracting an ailment you already have will no longer reset the timer. - Loading will relocate players if map changes trap them in dense walls. - Quests no longer display their level if they do not use it in calculating the exp rewarded. - Item dragging only shows items being dragged when they're in your bag. - Spell cooldown now waits the proper cooldown time. - Mobs now give only the required number of quest items. - Color/shadow change in number stacking graphic. - Hovering over spells will show desc in spell book, and other information in stat panel. - Hovering over items fills whole stat panel, except for equipped items and buffs. - Spell cooldown after relog will now show a shadow upon reconnecting. - You can now open doors by walking into them. - SUPERAGGRESSIVE tag for bosses that attack any target regardless of level. - Group members have a blue cursor over their head to easily distinguish them. - When a quest is complete, the quest giver gets a blue ! overhead. - Some Quests will now be repeatable. - Some Quests will now grant experience regardless of player level. Halloween! - Jack-o-Lanterns, candy, blood, Flying Broomsticks and much more! - Capture Lost Souls and trade them for rare armor, weapons and mounts. - Battle the Headless Horseman and conquer the quest to capture his Nightmarish steed! - Zombie Event! Everland's first seasonal Event has waves of Zombies attacking in Hordes! Every Wednesday, Saturday, and Sunday on the hour, players enter a new map zone and fight off swarms of zombies. The longer you live and the more you kill, the greater the prizes! |
In response to Asha_LaPoe
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Version 0.3505
- Fixed potions. - Fixed Poison resistance button. - Fixed Blood red robe. - Updated dungeon x,y coordinates in Help/Guide - Overweight message now only shows during movement. - Quests 4 or more levels below you now still give 20% exp. - Items marked 'Quested' cannot be traded, but Rare items can. - Hint: Items from the Traveling Doctor are Rare and so can be traded. |
- NEW resizable screen ability and larger map view!
- NEW Spell book and "K" shortcut to open and close it.
- Game saves more frequently.
- Players now turn to face their targets.
- Fixed issue that was deleting player's body.
- Number of kills needed to level is now smaller.
- Gate Spell now level 1 to help anyone stuck in a black void!
- Potion button added that uses first potion in grid order. Also skips over items that are too high a level.