Blobble
Strategically place colored blobs and special pieces to get as many points as possible against up to eight other players.
ID:57212
 
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Blobble Developers
Aaiko - Programmer, Artist
JackGuy - Programmer
It's annoying how the computer can pass without losing any points, other than that nice game.
Really need to change the turn rotation into something more predictable.
Also,
runtime error: Cannot read "Board".x
proc name: Click (/client/Click)
source file: Board.dm,106
usr: Hiddeknight (/mob)
src: Hiddeknight (/client)
call stack:
Hiddeknight (/client): Click( (8,17,1) (/Board/Border/North2), "Board", "Window.Board", "icon-x=19;icon-y=7;left=1;scre...")
runtime error: Cannot read "Board".x
proc name: Click (/client/Click)
source file: Board.dm,106
usr: Hiddeknight (/mob)
src: Hiddeknight (/client)
call stack:
Hiddeknight (/client): Click( (15,17,1) (/Board/Border/North2), "Board", "Window.Board", "icon-x=16;icon-y=6;left=1;scre...")
That's right, I broke your game.
Hidde haxxors everything. He played every round setting everyone up for doubles and triples yet he won every time by a hundred points.
You get 30 points!
It is now Computer's turn!
It is now SuperAntx's turn!
The game has ended!
The game has ended!
SuperAntx has joined the playing queue!
The game has started!
You have been added to the game!
Normal AI Mode!
SuperAntx is first up!
Computer loses with 0!
SuperAntx wins with 1304!
It is now Computer's turn!
It is now SuperAntx's turn!
SuperAntx gets a special piece!
You get 6 points!
It is now Computer's turn!
runtime error: Cannot read null.x
proc name: ComputerTurn (/client/proc/ComputerTurn)
source file: AI.dm,73
usr: SuperAntx (/mob)
src: SuperAntx (/client)
call stack:
SuperAntx (/client): ComputerTurn()
ChangeTurn()
SuperAntx (/client): DropPiece( (15,17,1) (/Board/Border/North2))
SuperAntx (/client): Click(null, the turf (15,6,1) (/turf), "Window.Board", "icon-x=21;icon-y=20;left=1;scr...")