Sabre XI

by Flame Guardian
Sabre XI
This is another one of the XI series, this is a platform adventure in the beta stages. Join the battle.
ID:62258
 

Staff
Flame Guardian - Owner
PoLaR XI - Assisted with some Pixel Art
Kingster - Assisted with Gravity

Character List
Sabre Users
Sabre - Excellent Sabre
Presea - Fast Sabre

Mana Cannon
Zon - Strong Mana Cannon
Isaixe - Double Shot
Caption Forcestis - Fast Mana Cannon

Duelists
Xiel -Weak mana cannon/average sabre
Aya -Ok sabre,Average mana cannnon

Updates
•New quests, new sprites for different objects.
•Bug fixes.
•MASTER TECHNIQUE/Level added.
•Minor Updates - Bug Fixes (Again)
•Party System (Get upgrades with a team !)
•Secret Boss'(Quests) - Use a party to beat them!
•Bug Fixes + New Upgrades + Stage 6
•Duelist - Mana Cannon Upgrades
•Arena + More Music + Sabre Upgrades
•NEW A.I for some boss', and all the enemies!
•Fixed up some graphics

Update information
No more updates. No source.

Special Thanks
•Shadowdarke - sd_Text
•Capcom - Various Sprites
This is what happened after clicking Melee.

SuperAntx logs in!
runtime error: undefined variable /obj/projectile/DIshot/var/client
proc name: Enter (/turf/Smooth_Right/Enter)
source file: Save.dm,141
usr: Dragon Infil (/mob/Boss/Dragon_Infil)
src: Smooth Right (155,137,9) (/turf/Smooth_Right)
call stack:
Smooth Right (155,137,9) (/turf/Smooth_Right): Enter( (/obj/projectile/DIshot))
(/obj/projectile/DIshot): Move(Smooth Right (155,137,9) (/turf/Smooth_Right))
(/obj/projectile/DIshot): Shoot()
(/obj/projectile/DIshot): New(Dragon Infil (/mob/Boss/Dragon_Infil), 4)
Dragon Infil (/mob/Boss/Dragon_Infil): DIshoot()
Dragon Infil (/mob/Boss/Dragon_Infil): DIwwalk(Dragon Infil (/mob/Boss/Dragon_Infil))
Dragon Infil (/mob/Boss/Dragon_Infil): New(the bg5 (148,137,9) (/turf/backrounds/bg5))
runtime error: undefined variable /obj/projectile/DIshot/var/client
proc name: Enter (/turf/Smooth_Right/Enter)
source file: Save.dm,141
usr: Dragon Infil (/mob/Boss/Dragon_Infil)
src: Smooth Right (155,137,9) (/turf/Smooth_Right)
call stack:
Smooth Right (155,137,9) (/turf/Smooth_Right): Enter( (/obj/projectile/DIshot))
(/obj/projectile/DIshot): Move(Smooth Right (155,137,9) (/turf/Smooth_Right))
(/obj/projectile/DIshot): Shoot()
(/obj/projectile/DIshot): New(Dragon Infil (/mob/Boss/Dragon_Infil), 4)
Dragon Infil (/mob/Boss/Dragon_Infil): DIshoot()
Dragon Infil (/mob/Boss/Dragon_Infil): DIwwalk(Dragon Infil (/mob/Boss/Dragon_Infil))
Dragon Infil (/mob/Boss/Dragon_Infil): New(the bg5 (148,137,9) (/turf/backrounds/bg5))
runtime error: undefined variable /obj/projectile/DIshot/var/client
proc name: Enter (/turf/Smooth_Right/Enter)
source file: Save.dm,141
usr: Dragon Infil (/mob/Boss/Dragon_Infil)
src: Smooth Right (155,137,9) (/turf/Smooth_Right)
call stack:
Smooth Right (155,137,9) (/turf/Smooth_Right): Enter( (/obj/projectile/DIshot))
(/obj/projectile/DIshot): Move(Smooth Right (155,137,9) (/turf/Smooth_Right))
(/obj/projectile/DIshot): Shoot()
(/obj/projectile/DIshot): New(Dragon Infil (/mob/Boss/Dragon_Infil), 4)
Dragon Infil (/mob/Boss/Dragon_Infil): DIshoot()
Dragon Infil (/mob/Boss/Dragon_Infil): DIwwalk(Dragon Infil (/mob/Boss/Dragon_Infil))
Dragon Infil (/mob/Boss/Dragon_Infil): New(the bg5 (148,137,9) (/turf/backrounds/bg5))
runtime error: undefined variable /obj/projectile/LCbullet/var/wanin
proc name: Enter (/turf/Go_In/Enter)
source file: Save.dm,184
usr: Leaf Cutter Infil (/mob/Boss/Leaf_Cutter_Infil)
src: Go In (221,33,7) (/turf/Go_In)
call stack:
Go In (221,33,7) (/turf/Go_In): Enter( (/obj/projectile/LCbullet))
(/obj/projectile/LCbullet): Move(Go In (221,33,7) (/turf/Go_In))
(/obj/projectile/LCbullet): Shoot()
(/obj/projectile/LCbullet): New(Leaf Cutter Infil (/mob/Boss/Leaf_Cutter_Infil), 8)
Leaf Cutter Infil (/mob/Boss/Leaf_Cutter_Infil): lcbullet()
Leaf Cutter Infil (/mob/Boss/Leaf_Cutter_Infil): Leafwalk(Leaf Cutter Infil (/mob/Boss/Leaf_Cutter_Infil))
Leaf Cutter Infil (/mob/Boss/Leaf_Cutter_Infil): New(the rock (220,34,7) (/turf/backrounds/bg1/Sky))
@SuperAntx
The game is old, I made it when I was 11 years old. The run time error occurs whenever bullets go into a smooth corner.

I don't have the source codes to any of my older games to fix errors and re-release them.
Wow then, if you made this then, you really should re-develop yourself on such.
I would love to see a rather promising sidescroller.