I myself didn't quite like it (since it doesn't really belong with the others, as it's a passive ability that doesn't require clicking on something to use, and it removes the ability to use anything else while its "on"), but at the time of its inclusion, I felt that I didn't want to clutter the HUD with another button just for it, so I stuck it in with the player actions instead...
But, due to the feedback against it, I've broken down and moved it onto its own HUD button...
This required a bit of moving other buttons around, so now the Music/SFX and AFK toggles are located at the top left, both the Control button (the book that brings up the Registry, vote to abort, etc.) and Round Start button are at the top right, and the new Run button is at the bottom right...
This, then, made it look a little unbalanced to me (all corners but the bottom right had 2 buttons), so I added in something I've actually been meaning to for a while: a HUD stat display...
So no more having to Look at yourself to see your stats (which also spammed the text area with the output), there's a little set of bars in the corner that show all 4...
As for the Run ability itself, having it on still has the same effects on the game, but how you use it (or are able to use it) has changed a little...
Obviously, you click the button to turn it on, and then you can run around, crash through windows, ram into people, etc... But the effect only lasts for 4 seconds, after which it automatically turns itself off... This time is then followed by a 10 second "cool down" period, where it can't be used again... Then, once you're ready to Run again, you just click the icon again... During the time that it's unavailable, the icon changes to red, and clicking it just gives you a "This can't be performed" text output...
The time periods listed above are subject to change depending on feedback/my whims...lol
Anyways, screenshots as promised: