ID:83839
 
BYOND Version:454
Operating System:Windows XP Pro
Web Browser:Firefox 3.0.14
Status: Deferred

This issue may be low priority or very difficult to fix, and has been put on the back burner for the time being.
Descriptive Problem Summary:

Setting a mobs parent type to a mob crashes

Numbered Steps to Reproduce Problem:

Code Snippet (if applicable) to Reproduce Problem:
mob
parent_type = /mob


Expected Results:

Actual Results:

Does the problem occur:
Every time? Or how often?
In other games?
In other user accounts?
On other computers?

When does the problem NOT occur?

Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)

Workarounds:
Well its all good an well if you use parent_type how you should. I had a brain fart and typed mob instead of admin =( poof!
This is a known issue. Obviously it's something we don't want to happen and is a legitimate bug, but it's low-priority because it's easy to avoid.
Probably because it results in an infinite loop to set the parent_type the same as the current path, which it would try to access the data all over again so many times.
I don't think there's any question as to why it's a problem, it's just that it shouldn't be crashing. It's just low-priority because no one would ever really do that unless they were playing around trying to do weird stuff.