Action RPG Framework

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Action RPG Framework
A framework for developing action RPGs.
ID:854492
 
i just want to know how can i make that multiple keys are being pressed for example shift+up for fly how can i make it so it combines those 2
"shift" is a key like all the rest. Just check if it's down as the other key is.
The client.keys var is a list that stores the state of each key. You can use it to check if a key is being held:

mob
key_down(k)
..()

// if you want to require that they press up while holding shift:
if(k == "north" && client.keys["shift"])
fly()

// or you can do it this way if you don't care which key is pressed first:
if(k == "north" && client.keys["shift"] || k == "shift" && client.keys["north"])
fly()
oh thanks, you think you can relese v10 this weekend?
I hope to release it this weekend. I'm not sure I'll have all the features in there I wanted to get in, but there's quite a lot in it already.
yeah i seen
also is it possible to add crafting delay like someone gets all the item then they will have to wait before item get given to you, not instant
I've been meaning to add a way to have casting times for abilities. I'll see what I can come up with but I'm not sure that there will be an easy way to add it.