Action RPG Framework

by Forum_account
Action RPG Framework
A framework for developing action RPGs.
ID:860463
 
This is so confusing i just cant figure out every arguments for mob.prompt() any one generous enough to give me the list of possible arguments that can be used in prompt.
Thanks
You just pass it strings. For example:

var/choice = mob.prompt("A", "B", "C")
mob << "You picked [choice]."

And that'll make an on-screen prompt with buttons labeled "A", "B", and "C".
thanks i also want to request something, If mob.prompt() has no option is it possible to set it so it would say custom line not the line defined in Options.prompt_continue_message. and one more thing is it possible to have user customizing their controls

-Thanks for the reply
I guess I could do something like prompt(message, null, continue_message) to have it show no buttons and a custom message at the bottom.

You can customize the controls by changing the values in the Constants object.
not for coding side but for client side
Since the controls are determined by the Constants object they can't be customized per-client. The Pixel Movement library defines the controls object for mobs which you can use to customize the movement controls, for example:

mob
Login()
..()
controls.up = "w"
controls.left = "a"
controls.down = "s"
controls.right = "d"