world
New()
..()
Host = ""
spawn(300) AutoRepop()
AutoTourney()
Hi, my most used in game name is Akito. I have just started to learn how to code(dedicatedly unlike most people who say they are coders and get other people to do it for them) through the DM guide and resources. I have been practicing non stop for hours on days and I felt like I was ready to work on an actual game. That way I can practice and learn as I go.
Problem description: Now before I go into the details, I am aware of how the world/New() and world/Del() procs work. With this particular game I am working on, the world/New() and world/Del() procs are not going through to the game at all. Its as if the whole DM program skips over those lines. It only happens after you write New() and Del() after world. The code attached above is one particular code that doesn't work either. The logs dont show any sign of errors or problems that are blocking all of these codes. Again, the code snipet above is most definitely not the only one being affected. I'd like to know what things I could do in order to fix this annoying problem. Also, I would like to share that I found a very random and useless variable that someone else coded that was blocking an entire page. But I already went through all of the pages myself and could not find a connection to why this is happening. Any help or advice would be greatly appreciated. Thank you!
~Akito
Usually it's easiest to just define something like this in one place. As an added bonus, then you can just double-click it in the object tree to find it.
If there's only one definition for world/New(), then we'll need more information (such as how do you know it's not being called, and if you output to the log with world.log << "----CODE REACHED----" does it show up?).