Descriptive Problem Summary:
Every time i play a game after a while, the game crashes and an error report comes up.
Numbered Steps to Reproduce Problem:
1: Play the Game
2: Error Report Pops Up Eventually
Code Snippet (if applicable) to Reproduce Problem:
Expected Results:
Game crash
Actual Results:
Does the problem occur:
Every time? Or how often?
In other games?
In other user accounts?
On other computers?
It occurs Every time; it will eventually crash.
When does the problem NOT occur?
Never
Did the problem NOT occur in any earlier versions? If so, what was the last version that worked? (Visit http://www.byond.com/download/build to download old versions for testing.)
Yes, i think around version 4.52 or so..
Workarounds:
I don't know any.
EXTRA:
On the error report Menu, it says this will be included with it when it is sent:
http://www.sendspace.com/file/36o4r8
http://i406.photobucket.com/albums/pp145/Boronks23/ Module.png
ID:86808
![]() Dec 2 2009, 10:38 pm (Edited on Dec 4 2009, 10:18 am)
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Resolved
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I did, thats the version that does it the most; Falacy said to use 4.54 for Heroes United- idk wat to do D;
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You can connect to a 454 server using a newer version, so there's no reason you can't test in 459 or 460. I would recommend trying it in 460, but seeing if you can get any more detailed crash info like the name of the module where the crash occurred and the offset where it happened.
Without that info there's nothing to reproduce this report, unless you can provide other information that you left out. You didn't mention what game (I'll need a hub entry link) this happens with, and if it happens in other games or just that one. A specific set of steps to follow to cause the crash to occur would be important as well. |
Thanks for that info. As noted, I still need the rest of the information that was omitted from your initial report.
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I got the same problem , at the same game.. i hope u people can fix it its irritating me cos that thing pop ups at me like every half hour.. i bet Me and Boronks are not the only one that got that problem...
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According to that information the crash is happening in a module we don't control. That rules out my tracing it back through a disassembler, I'm afraid, so I'll have to try to reproduce this another way.
Do you have a list of steps needed to trigger the bug, such as things that you might do in the game that seem to cause the problem? |
Well it happens to me while i macro and while im online for more then 1-2 hours
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Well It all started when it said my DirectX was messed up, before that byond was fine.
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OK I FOUND A RELEVENT ERROR REPORT FINALLY! It occurred while playing another one of Strai/Falacy's games called "Paradise City". It occurred at random while i was playing it.
![]() http://www.byond.com/games/Falacy/RZG?tab=live |
Which BYOND version were you using when that report was generated? That'll be vital to tracing the error. And thanks--this does look like info I can trace.
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4.58 That time- it was ACTUALLY the best in my opinion; the error report pops up the least on that version for me. Btw, i'm sorry there's no way to replicate the error, it just pops up at random :\.
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I ran your trace through 458 and determined which routine had the crash. Unfortunately, this appears to be one case where the module and offset information isn't quite enough to find the problem. The crash is happening in a fairly common routine, so without knowing how that was called I'm at a dead end. Based on your earlier info I wonder if we're dealing with two separate bugs, or a bug that shows up in different places each time. It seems I'll need more info to tell how to reproduce this.
Can you describe in more detail what was going on at the time of the crashes, perhaps things that each game had in common? I'm curious to know if you were doing anything special with macros in these games, or if you had two games going at once, if a certain program was running in the background both times, that sort of thing. Is there a command or sequence of events that triggers the problem in a certain game with any consistency? Does a certain sound play just before the crash? Does the crash only happen when you're doing something active or can it just happen out of the blue when you're sitting there--perhaps just while typing a chat message? It would also help to have more reports than just one. On Falacy's forums the users there have said this happens even in 454. Knowing which version each user is using when the crash happens will help. Also I recommend upgrading to 460 just so we're all on the same page, and because it contains several other fixes and is least likely to turn up an unrelated error. |
Random babel related to this: http://www.byond.com/members/Falacy/forum?id=5926
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I have now managed to get this error to occur intermittently in a test project. It always happens in the same place, and the info I'm getting corresponds to the crash info provided earlier, so this is a promising lead.
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Bug fix: Messages of certain lengths that were not suitable for zip compression could cause a crash.
Many thanks, Boronks23, for the crash reports that helped trace this. With your info I was able to verify that what I found really is this bug. This seems to relate to Falacy's issue of increased bandwidth, in that I think the extra communication was making this intermittent issue more frequent. I found this also happened less frequently while testing a possible fix to his issue. |
The file you posted seems to just be a list of the program files that were in use, but it doesn't contain any crash data. If you have anything that mentions which module crashed and at which offset, that could be used to diagnose the problem.