if(istype(a, /obj/spring) && d == DOWN)
vel_y = 14
if(istype(a, /mob/enemy/SimpleWalker) && d == DOWN)
vel_y = 6
Jul 26 2012, 5:58 pm
When I run the Mario demo, jumping on the goombas is a seamless process, but when I replicate the same thing in my own game with an enemy AND an object it pauses for about a second before continuing with the process.