ID:91970
 
Resolved
A new special layer value, BACKGROUND_LAYER, can be added to an atom's layer to make it appear below other atoms in isometric mode. Adding this to a HUD object's layer will allow that HUD object to appear beneath the map. This layer value only works for clients using version 465 or higher so it should not be shown to any one using an older version of Dream Seeker. It can be combined with TOPDOWN_LAYER and EFFECTS_LAYER.
Applies to:DM Language
Status: Resolved (465)

This issue has been resolved.
Copied from the BYOND Features forum by Lummox JR

From the DM Reference for Isometric Maps:
Screen objects (in client.screen) are always drawn on top of all isometric tiles.

This keeps one from adding a nifty background to isometric maps, which are prone to displaying large portions of empty space along their edges.

Could it be possible to have a special setting that would draw a screen object UNDER all isometric tiles?
^_^