Update 23 brings some improvements to the game:
Movement loading bug has been permanently fixed
Graphic improvements on trees, cliffs, bushes and flowers/tallgrass.
Starting spot should now generate on a random grass turf that won't trap the player
Sound spawning during day/night and for weather.
Energy has been renamed to stamina.
Map Generation has been corrected and improved with some additional resources that weren't spawning correctly before, such as bushes, logs and stumps.
Berries can now be picked individually instead of only harvested with a sickle. Now the sickle will collect clusters of berries along with seeds while hand picking (no tool) will only collect one berry at a time (when bush has ripe berries during appropriate season). Clusters heal more than individual berries.
Needs Testing:
General overall gameplay to certify Tech Tree and functionality
Seasonal water bug may have been corrected
Bushes and Flowers/Tallgrass are now removable with a shovel.
Bush spawning needs more adjustment (a bit too many spawn at present and may be of only one type)
Additional news:
A working copy of the story mode is in the works, just needs tested and refined. After I check all of the teleports are working as intended and add sfx spawners, I will release an alpha copy of the story mode (no frills, really!).
Stay aware and keep hydrated!
Pondera |
||
Construct your lineage in a living world. [More] |
Copyright © 2025 BYOND Software.
All rights reserved.
Fixed the clay+sand combining bug
Updated Movement code
Continuing to monitor public play testing for any bugs and fixing them. More progress and attention will be paid if more people play test and report bugs! Thank you for your interest.
Stay aware and keep hydrated!