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Carcass | |
"As you are now, I once was; as I am now, you soon shall be." A walking reminder of our own transience, this fighter is the mortal remains of an ancient warrior, reanimated now by unknown forces and to unknown ends.
Carcass is very weak, and starts with the least endurance of any fighter: less than one third the endurance Alea, James, or Iain. As such, he is very quick to die, especially in one on one combat. In multi-fighter combat, however, his long reach allows him to sap strength from fighters who can't focus solely on killing him. Because Carcass absorbes some of the damage he deals to other players, he can very quickly regenerate in these battles. |
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Attack | Execution | Description |
Horizontal Swing | P | An attack with a very long range; damage is strongest toward the sword's point. Can be performed while standing, crouching, or while in the air. |
Verticle Swing | K | A sweeping attack which hits multiple enemies above the attacker. Can be performed while standing, crouching, or while in the air. |
Guard | G (not in air) | Defends against attacks. Can be performed while standing or crouching. |
Fire Stance | G then G (while standing) | The fire stance becomes available after Carcass upgrades past his skeleton form, and is the first step in all his special attacks. |
Fire Breath | Fire Stance then P | Carcass beaths a stream of fire. |
Wil O' Wisps | Fire Stance then K | Carcass slashes the air, leaving trailing fire to protect above him. |
Explode | Fire Stance then ↑ | A desperation move. Carcass sacrifices his own body in order to push away opponants, dealing heavy damage in the process. |
Falling Fire | Fire Breath then ↓ | A stream of flames issues from Carcass' mouth and falls to the ground. Excellent for defending stairways and attacking from ledges. Only becomes available in Carcass' final form. |