| Visualize 2D transformations
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| Right now with particles we have access to drift, which lets us create effects such as snow, rain, or embers, etc. It …
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| A roleplaying game set in an alternate Earth
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| It would be useful to have a way to intercept when the user intends to use their clipboard (CTRL+C, or CTRL+V) and …
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| A new update for a new decade
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| Having a way to layer objects in the same physical space but each with a different "mouse opacity layer" so that they …
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| A lucrative feature for new and old titles.
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| Development News: The Push for Beta We've been hard at work tinkering away at all things related to Zenith's Call this …
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| In the old version of the icon editor, the icon editor screen was separated into 32x32 grid sections. This was beyond …
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| A way to use the BYOND credits API inside a project would be very useful. Currently there's ways to set and get a users …
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| News about the upcoming release!
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| A long overdue web rebranding
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| A pocket campaign for everybody to enjoy.
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| I'd like to request that get_step() have a step_size parameter. Since pixel movement is now a widely used thing it …
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| Join our community server for the latest!
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| With the addition of subscriptions and credits, BYOND went from hobby game development to potential income source. In …
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| Our weekly dev log for May 18th, 2017
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| Website Relaunch It's been a while since I've made a post regarding the development of this. So I thought I should …
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| As an extension of my post here, I'd like to request the implementation of a render priority field independent from …
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| Isometric format is a headache!
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