| Thanks for hosting the event F0lak! It's been many years since I've developed anything in BYOND, but coming back for a …
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| Hub for my Entry, Carrot Knight Source code for my entry Themes: Escape, Royalty, Vegetable.
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| I'm loving the lighting in Ter13's project.
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| Gooseheaded wrote: > 1) I love themes. People are just being whiny and uncreative. Taking out themes removes a lot of …
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| I think your gas particles look a little too bland. They lack character, and they don't feel like they are dispersing …
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| Airjoe wrote: > My favorite part of every game engine is when I have to request the ability to easily distribute my …
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| Does this have to be developed on BYOND?
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| http://files.byondhome.com/ D4RK354B3R/lodewars.zip I've had them on my BYOND files for a long while. You can't host the …
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| This is really fascinating. I was briefly involved with Centration back in 2005? 2006? it's been a longass time This …
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| I had an idea where flicking pieces could be used as a mechanic for army combat, but my desktop's power supply …
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| This is a feature that had been requested many years ago. I figured now is a good time to resuggest it, now that filter …
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| I'm probably going to be doing my mgiad on the 12th of august
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| SSX, give us some potential dates for this thing. Also, I don't think you should get your themes 3 hours ahead of the …
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| Wait why is it relative to (0, 1) and not (1, 0)?
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| Lummox JR wrote: > I still need a good syntax/format for filters. I've been stumped. Okay. Is there an ongoing forum …
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| Multiple public classes in the same file in Java trips me out. feels wrong.
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| That beautiful chicken alone has convinced me to put chickens into my own game.
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| Are you in software rendering mode? Your client is not showing the effects of blend_multiply. Additionally, I don't see …
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| Oleic wrote: > Not to knock your work, but how will these images be useful for 2D BYOND games? I've used a lot of …
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| There are also other fun things you can do with drawing arbitrary triangles:
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| When you say video card oddities, do you mean the sort that I reported here a while ago?
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| whoo! I'm a little sad that I didn't have enough time to draw animations for my game, because I had designed that …
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| I agree. Higoten should put in a handful of his own themes to supplement the community ones. :)
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| Happy BYONDiversary Lummox! :D I'm excited for what the future holds in store for our community, and our progress is …
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| SOMEONE'S HOSTING A GIAD IN OCTOBER?! :D
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| Generally the webclient performs far worse than the dream seeker does. The webclient also has some iffy compatibility …
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| Somehow I feel like this thread was derailed because PIF had a TIL moment and needed an excuse to share. Back to the …
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| If you're using animate, then that's definitely the source of your jitter. IDK about the stray lines tho.
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| Bumping this again. I would really like to see 200% zoom for the map editor in Dream Maker.
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| Do the hitboxes of the earth wall change to match the degradation of the barrier? The very last frame before it is …
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| Oh. The projection of a 3d point onto a 2d plane is done by multiplying a 4x4 matrix with a 4d vector for the point, [x …
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| It's actually significantly worse if you have a much smaller tile size than your item icons. My project looks pretty …
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| It might be based on number of total plays? Decadence is up there, #9, but hasn't been played in forever.
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| So for shit like this overlays -= image.appearance if(image.icon != normalMap) image.icon = normalMap if(image.color != …
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| My first thought was to implement a really crude Kinematics solver. So the first car moves forward by however much, and …
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| Would rather have elliptical bounds with axes provided by bound_width and bound_height. Then you can set square …
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| What do you mean by mutable appearances? Does this mean that appearance datatypes are no longer black boxes that we …
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| Bamp. I figured bumping here would be better than creating a new feature request post; even though the application here …
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| Am I the only one who was sad that 510.1337 was just another release with nothing special
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May 10 2013, 11:10 am