Simple Save Demo that allows 3 characters
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A framework for developing action RPGs.
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A great collaboration of verbs for staff use!
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This tutorial builds off the concepts in my Enemy AI tutorial.
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3D Isometric Based Handling System
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A Simple Arena demo that you can get working within minutes and have your very own Arena!
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Allows it's user, an easily customizable scoreboard !
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This demo shows you how to code Auto-AFK.
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Helpful procs for creating autojoining turfs and objects.
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A library that makes it easy to create autojoining turfs or objects using 13, 16 or 47 states.
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An automatic AI tournament system for RPG games.
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A simple demonstration of a skill tree system
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A code snippet of a Banking system with withdrawals and Deposits.
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An easy to use and secure money/item storage system.
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Covers Login, picking Clan/Race, Projectiles and much more
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The most important GM Commands for any game.
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A great demo which shows not only normal beams, but also beams that pierce through the enemy!
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Easy and flexible multi-tile atoms
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Free And Easy Build Verb Demo
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Keep track of your players info with this library
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Create unique calendars for your game world.
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Capsule-Shop-System asortment of Capsules
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This is a Code of picking who you want to be!!!!Easy for Picking a Character!
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Easy character creation using strings, to define mob paths.
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Creating, saving, and loading player characters.
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Save and load multiple characters with this effective approach to character handling.
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Example of character creation, saving, and loading using Deadron's CharacterHandling library.
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Before the fall of HrH, I designed these icons for hedgemistress...
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Saving, loading and deleting, my way!
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Charactor creation login/load/save
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An on-screen chat box that is easy to add into your game.
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A library using /cheat datums to process cheat codes. With full customization!
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Character Choosing like never before!
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A great system for click movement!
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This demo will show you how to use the built in Click() and DblClick() procs.
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Clicky & Drag Shooting demo..
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Wear clothes and change thier colors! Total Custimazation!
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Knock buildings down beautifully!
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Create a compass on-screen and have it point in a direction based on your target's position on map.
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A demonstration on how to use client.computer_id to completely ban a computer from your game.
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The definitive crafting demo.
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An attempt at crafting that allows for easy and flexible add-on of any crafting-kind
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Minimap / Screenshot generator!
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A small system to easily handle your in-game currency.
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A library that shows you how to create a custom context menu using the interface.
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A quick simple example of how to create an HTML popu
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Non-rectangular interface with rounded corners
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How to make custom scrollbars in DM
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Simple example showing how to create your own title bars
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Customizable random dungeon generator
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A basic spell casting system.
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A demonstration of how to create dynamic electrical networks.
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Access databases from DM.
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Debug your games by looking inside objects or savefiles at runtime.
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Save debug messages and send them to a central server for later perusal.
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A Demo Teaching Newbie coders some of the proper things when programming
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A simple library that returns various information on a game's BYOND hub page.
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A system for displaying object lists (icon only), such as inventories, on your HUD.
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Ever seen the tags in the developer forum, and wished that your project could create that effect too? With this ...
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Retrieve extra information about a DMI file--directions, delays, movement, ect--with this handy DLL
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An advanced text-on-map library
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An advanced text-on-map library for BYOND 4.0
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The DMM Suite provides saving and loading of map files in BYOND's native DMM map format.
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Add motds to your games today!
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Drag and Drop Inventory Demo
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Creates a random dungeon of square rooms and hallfways.
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An easy way to add dynamic lighting to your game.
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Dynamic Ship System allowing you to add ships to your game that can be created during runtime. All you have to do is ...
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19 elemental creatures for your game projects!
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This library introduce a few variable that allow you to create a game with edges that work like edges should, not like ...
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An Encounter System like Pokemon and Final Fantasy
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A sequence of examples that start with simple enemy AI and introduce new features one at a time.
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A library that will let you have a more realistic world.
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This demo will teach you one of the many ways to make a working equipment system.
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I've generate this complex equipment system.
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Easily add weapons and armor with stat bonuses and restrictions.
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An automatic event loop for controlling your game.
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A library to provide global and local game events management and scheduling.
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Automate actions with merged triggers and events.
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A library for handling what happens and when. (Events and triggers.)
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Makes it easy to fade text colors on interface controls as well as adding adjustable shades of black onto the game map.
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An easy to use menu system for your games.
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A GUI color selection library
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Displays damage taken above a player or enemies head.
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Complete and advanced game source code that can be run as is.
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F_Handler is the ultimate tool to manage our games!
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Short file manager that I coded in 5 minutes.
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A system which allows for multiple layers on a map
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