Deadron's Demos |
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CalendarDemoShows how to create a unique calendar for your game world using Deadron's Calendar library. |
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Character SavingExample of character creation, saving, and loading using Deadron's CharacterHandling library. |
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ClientServerHow to communicate between a client and a server. |
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MacrosHow to use hotkey macros in your game. |
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SimpleLoopA demo using Deadron's Event Loop library. |
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SimpleSavingHow to save characters with two lines of code! Uses the CharacterHandling library. |
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Step BYONDA complete little game with lots of comments explaining exactly how everything works. A great starting point for your own game. |
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Deadron's Libraries |
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CalendarCreate unique calendars for your game world. |
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DebugDebug your games by looking inside objects or savefiles at runtime. |
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Event LoopAn automatic event loop for controlling your game. |
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GeographyHelpful functions for handling directions and random movement. |
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ListList sorting functions. |
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PathFindingProvides the base_StepTowards() function, which uses A* pathing to create intelligent paths no matter how complicated the map. |
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PlayersA library to keep track of the players who are in the game. |
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QuestCreate simple and complex quests easily. |
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TestA test framework that makes it very easy to test your game, using Extreme Programming principles. |
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TextHandlingVarious text-related functions you might find useful, including reading files into lists and replacing words in strings. |
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XMLReads and writes XML files, letting you access the contents as an object tree. |
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Feb 1 2013, 7:17 pm