HartWing

Joined: Aug 16 2019

Posts Posts and comments
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That makes more sense, thank you for explaining it Kozuma!
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Hey, thanks! This is exactly what I was looking for, don't know why I didn't think of it!
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Wow, that is one busy ass interface.
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This is exactly what I was looking for. Thanks for the heads up.
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There's still a lot of DBZ games on BYOND, they just aren't listed on the website anymore. You need to check for them …
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Flight campion wrote: > not gonna lie, that notification scared the crap outta me I completely forgot it was running in …
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I'm working on NPC merchants. The basic design is, when a player is within oview(4) of a merchant, their shop will open …
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Lummox JR wrote: > Version 512.1477 is way back. You're not even a little bit current. If you update the URL issue …
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I have discussed a few times in the past I've been working on procedural generation on my game, part of this is because …
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Bugreportacc wrote: > HartWing wrote: > > Magicsofa wrote: > > > Looks really cool... but I would strongly discourage …
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This is years old, but this helped me figure out how I wanted to make a monster spawner like this, so thanks a lot.
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I am positive this has been brought up before the response has been the same. Are there just pearl clutching members of …
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Sorry it took me so long to get back to this. I only ask because I remember way back in the day, it felt like any time …
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Thanks, I took a look at it and threw together a thing real quick. Code: mob/verb/QuestTest() for(var/mob/NPC/Test/T in …
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Request: zoom function on object tree in map editor.
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Well I wasn't planning on limiting inventory space, but maybe I will now. I'll also look into the statpanel thing, …
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Custom mouse pointer position in BYOND feels screwy.
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That just made life a little easier, thank you kindly Nadrew!
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Thanks this was super helpful.
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I actually like the idea of a procedurally generated game world, that starts building itself when it first boots up. It …
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