Ishuri

Joined: Jun 29 2009

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Land of Fire

Shoutbox

Ishuri
Apr 8 2017, 6:35 am
Time_Paradox4 wrote:
Please tell me you guys have released something out there I love the way Spirit Age and Land of fire looked Ever think about using something a bit stronger like RPG maker MV or Unreal.. Unity anything I never got the chance to play any of the games I've mentioned and it says a lot about the Artwork if a person never got to play a game but just the looks of it make's a person want to play.

That's what we aim for, we are using Vylocity now as a game engine, it really does the trick! Just keep your eyes on the BYOND hub, you'll know when the game is up and ready.
Time_Paradox4
Apr 8 2017, 3:39 am
Please tell me you guys have released something out there I love the way Spirit Age and Land of fire looked Ever think about using something a bit stronger like RPG maker MV or Unreal.. Unity anything I never got the chance to play any of the games I've mentioned and it says a lot about the Artwork if a person never got to play a game but just the looks of it make's a person want to play.
Ishuri
Mar 9 2017, 4:29 am
Yep, just keep an eye on this hub here.
Darkith12
Mar 8 2017, 5:13 pm
Will the game be going up in the next 3 months? Or even this year perhaps?
Ishuri
Jun 17 2016, 9:39 am
It's been playable, crashes every so often due to me having done things in a pretty poor way (I know better now) but I'll go ahead and leave it online.

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I think the title speaks for itself. I think an api for the scoreboard could go a long way.
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https://discord.gg/hcZXD6M We're gonna be posting all of our updates + progress on there.
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Hello again friends, last week we've started adding in content that will be premiering in the trailer for LoF's Square …
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Greetings friend! We've got another packed devlog this week, so grab a drink and enjoy today's read! Last week, we …
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Hello again LoF followers! It's been a pretty interesting week, we actually dove into some world content this week, and …
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Hey there LoF fans! Time for another weekly devlog full of awesome content! It's been a pretty busy week and I'm really …
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Salutations my most favorite people ever! Hope you all had a wonderful 4th of July, BBQ'd lots of food. I had a well …
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Hello LoF followers, really late devlog this week! Extremely sorry, but there was a reason for this! Last night we made …
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Hey guys! Ishuri back again with another devlog this week! This week we get to show off the long anticipated Rogue …
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Greetings and Salutations, friends! We're back this week with some brand new Ward techniques. Ward's earth elemental …
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Hey guys, back again with another late devlog (although at this point they might as well be the normal scheduling now) …
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So in response to the recent hurdle I've run into as to how many particles can be drawn at once, I've decided to turn …
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(EPIC Ward Art brought to you by SulLight!) Hello again, another week of updates brought to you by the awesome team at …
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Greetings! Last week I shared revealed to you guys the first class in play in our developer's venture, Wards. This week …
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Hello again! I apologize for the late post this week, we were caught up with preparing classes. This week I'd like to …
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Another week of updates, and this one was quite the workload! Last week we began introducing our work in progress nodes …
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20th devlog here, this marks 20 weeks of updates and I gotta say I am happy with the development pace! We've actually …
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you can already apply animate to a plane and have elements on separate planes all animate together, so I'm hoping this …
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DESIGN Due to us shifting gears and putting more focus in the design aspects of the game and concentrating more on …
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Hello again folks, it's that time of the week again. Sorry for the late post this week, my internet went out as I was …
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Hey guys, back again with another weekly update on the game's rise to completion! I'd like you to meet Luke Ford, our …
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With another productive week behind us today makes our 16th consecutive devlog. That's four months of work. Today also …
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Dialogue, Character Portraits, Tutorial
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I honestly think this would be a really amazing feature to have but I'm not sure how feasible this really is. This …
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I am requesting full screen for the webclient. You know, like the one youtube has, to cover the entire monitor.
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I noticed that in Insert() you can't set up whether the state loops indefinitely or not, this would be nice to have.
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Hello everyone! Ishuri back again with yet another GIFt basket for you all this week. I hope you all had a good …
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We're back again with a GIFt basket.
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Hello people of BYOND! Another devlog this time brought to you by me because our good friend Pixelcomet had something …
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would be nice to have
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A poll that isn't based on biasism.
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SulLight has been working on a banner for the upcoming Land of Fire We've been recording the work and did a little …
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