|
0 |
|
|
| First and foremost, I offer my sincere thanks to whoever donated the year-long BYOND and BYONDScape subscriptions to me …
|
|
0 |
|
|
| Hey folks, I'm still gamedev'ing it up. No longer with BYOND, but continuing with my online shooter project, Skirmish …
|
|
9 |
|
|
| Hey there, folks. I haven't been around BYOND much in the last half year -- or more, really -- but I'll stop by to blab …
|
|
1 |
|
|
| It would appear that I have a BYOND membership quite mysteriously. I'm both humbled and confused! Is there any way to …
|
|
6 |
|
|
| I'm on the brink of writing a game. But not just any game, a complete game. I'm getting tired of these incomplete …
|
|
2 |
|
|
| Most people seem to be posting about exams too, so I'll add to the mix. I just wrote my last exam of the year, and so …
|
|
2 |
|
|
| You're absolutely right, Mr. Carnabee. Five days without reading some of that juicy low-fat Malver goodness is …
|
|
2 |
|
|
| Exams will hit low and hard, striking me mercilessly on Tuesday, Wednesday, Thursday, Friday, and the following Monday …
|
|
1 |
|
|
| In addition to my side-work on this nameless roguelike, I've also been tinkering away on Bizlof War-like game in Delphi …
|
|
9 |
|
|
| There's nothing more fun than wandering around a dark smelly dungeon with some of your pals!
|
|
10 |
|
|
| ..Or not. Feel free to marvel at the sleekness of my attempt at editing the default CSS script. I can now hold my head …
|
|
5 |
|
|
| I have come to the undeniable conclusion that this blog is boring. -- Wait! Please remain calm, ladies and gentlemen …
|
|
1 |
|
|
| I suppose I'm obligated to put something here. Well, here it is. Sorry to let you down. :/
|
|
2 |
|
|
| I'd really like to see these functions in place or in addition to the round() function. Of course, if there is a way to …
|
|
7 |
|
|
| I've lived in silence long enough! ;) I'd really like to be able to refer to the members of an object without needing …
|
|
2 |
|
|
| Sure it's a fairly old article (2 years), but I recently stumbled upon it and it provided a slew of helpful hints about …
|
|
2 |
|
|
| How about the ability to customize the colours of numbers and identifiers? :)
|
|
2 |
|
|
| Plug-in customizable "floating" text library for textmode!
|
|
0 |
|
|
| It's that time again! That's right, it's that time of year when I conjure the motivation to start working on one of my …
|
|
13 |
|
|
| I'm not usually the one to start such a frivilous thread, but I'll make an exception this once. As the new year is upon …
|
|
5 |
|
|
| People seem to have different opinions on what truly defines a roguelike. I think that ASCII-based graphics are one of …
|
|
6 |
|
|
| In this thread, I'd like to discuss the various methods of handling the movements and actions of mobiles in a roguelike …
|
|
20 |
|
|
| Does anyone know of any decent Mode 7 tutorials/resources, or could explain the concept (preferrably in detail) to me? …
|
|
4 |
|
|
|
0 |
|
|
| Acronym-Related Word Game. Decipher acronyms alongside other players, then decide on the funniest!
|
|
0 |
|
|
| A short demo of a raycasting engine using text-mode.
|
|
0 |
|
|
| For a while now I've been bugging myself to create a decent text-mode BYOND game, and I feel that a roguelike is the …
|
|
13 |
|
|
| This is more of a general math question than a BYOND-related one, so I felt that it belonged in the Off-Topic area …
|
|
6 |
|
|
| A primitive lighting system in BYOND's Text-Mode!
|
|
0 |
|
|
| Up to 4 players launch war upon eachother in this action-packed RTS!
|
|
0 |
|
|
| Create an onscreen, pixel-based radar system!
|
|
1 |
|
|
| We've all played some kind of 3D game at one point in our lives, so I think we are all on the same page already. I'm …
|
|
1 |
|
|
| Bring the enemy down with the use of tactics, clever schemes, and pure firepower!
|
|
0 |
|
|
| The Dream Daemon window is very very small. Emphasizing that it is very small. Any of my longer world.log messages end …
|
|
4 |
|
|
| I turned on my computer today and fired up DM. I opened up my latest project, and boom: my 1000 line project was cut …
|
|
5 |
|
|
| I'll state my problem straight-out. I have a 2d overhead world, and I desperately need to add a vertical element to it …
|
|
12 |
|
|
|
2 |
|
|
|
5 |
|
|
| Over the last little while, I've noticed that Bizlof War is seldom hosted, and also seldom played. Part of this (I …
|
|
14 |
|
|
| War Demo! Complete with movement system, firing system, and weapons!
|
|
0 |
|
|
| My knowledge of editting music/composing music on the computer is quite limited, so I thought I'd ask here (Why? Gah, I …
|
|
17 |
|
|
|
4 |
|
|
| I've been here in the BYOND community for about 3 months. During that duration of time, I've spent most of the last 2 …
|
|
6 |
|
|
|
27 |
|
|
|
29 |
|
|
|
2 |
|
|
| This question actually relates to Bizlof War, but it doesn't really quite knowledge in playing it to be of help to me …
|
|
4 |
|
|
| Wage war on your enemies with a massive arsenal of weapons, ranging from shotguns to SMGs to pulse cannons.
|
|
0 |
|
|
|
5 |
|
|