| Request It would be beneficial if the compiler issued a warning when a procedure uses a "*" dereference operator within …
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| The Problem The introduction of pointers has been a game-changer, enabling us to create code that is more efficient and …
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| As per the DM reference: "Commands are still processed in the order they are received, so verbs that use this setting …
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| The Problem Presently, when using a movement state for an icon animation, stopping the movement abruptly ends the …
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| Whenever turfs are stacked together in the DMM editor, the turfs with the lowest priority are drawn as underlays at …
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| Flick() is an awesome proc, but I found out today that if any changes to the icon_state occurs during a flick, the …
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| The Issue Increasingly, as I meddle with pixel movement, I find myself being more and more impeded by BYOND's rigid, …
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| The Problem To make a long story short, as I worked on a map with the intent on ensuring that all of my atoms had the …
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| As the title suggests, I feel Lummy should really consider opening up a Patreon for BYOND. The reasoning is simple - …
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| The Issue Pretty much, as I've proceeded to map in the DM editor, I've often run into scenarios where my turf doesn't …
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| What is Tales of Onmyo? An up-and-coming RPE (Roleplay Environment) set in a Japanese-inspired fantasy world.
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