Ter13

Online

Joined: Jun 12 2001

Hey Ourico. Stop trying to reset my password, ya lil' neonazi scamp.

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I need a way to export an entire icon as a png sprite sheet, to be used as a cache file. Currently, if you try to send …
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Setting up instances is kind of a pain in the ass. I frequently find myself struggling to remember the exact path to a …
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Hey there. How've you been? Let's face it, BYOND's grown a lot since it was initially envisioned, and with the recent …
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Mouse macros and client-side wingets have created a situation where passing object references to verbs is now extremely …
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There's a commonly requested feature to allow disabling pixel_x/y/z/w inheritance. It's often listed as not feasible …
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When VIS_INHERIT_ID is in play, all mouse actions are processed on the parent. It would be extremely useful to know …
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Currently, there is no way to get information on the location of a non-map MouseDrop()/MouseDrag()/etc. position in the …
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to go along with view-size for map controls, this property would tell you where the top-left corner of the viewport …
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inner-size and inner-pos should be added for info controls and tab controls. Combined with on-tab, this could be used …
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on-blur / on-focus should be added for all elements Now that client-side commands are a whole thing, managing the state …
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The following params for window elements would really help with positioning window elements on the client: inner-pos: …
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There is currently no way to get raw values from embedded wingets. This would be useful for storing verb arguments …
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Winget() allows you to get information from the client about the state of Dream Seeker's interface. Basic usage …
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As much as I'd like it if you'd leave my wife out of it... We both know you won't.
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Whiskers on kittens, violent chainsaw noises, whacking things with machetes, brown paper packages tied up with string, …
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atom.mirror_planes would be an ID-list of numbers, sorted from low to high of plane indexes. Atoms with plane mirroring …
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Shit. This one took so long to write that it was posted on Monday.
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Abstract loot generators powered by JSON.
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The .output command doesn't have a concept of a null message at this time with which to trigger clearing an output …
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The way that Cross()/Crossed(), Enter()/Entered(), Uncross()/Uncrossed(), Exit()/Exited(), and Bump() are implemented …
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Accessible. Simple. General.
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MouseDrop() should be called with a null over_object when outside of a window. This currently isn't the case, and it …
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Collision testing in DM is painful. I've devised a structure that would be highly customizable, use quite a lot of …
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We need a way to specify that a movement should be a jump or a slide. Currently, the way to do that is setting the …
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Once we have a baked in /coord type, vectors are the logical next step for working with them. This would necessitate …
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