| Put some support on it. ++
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31 |
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| Gotta love Within BYOND. It's a pain searching around for halve of whats going on without it. Also probably the only …
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9 |
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| I know the others covered this but I feel like I need to state my opinion as well. I completely agree with the above …
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18 |
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| Oh sweet optimizations! Greatly appreciate all the hard work! And with any luck all of this will start paying off with …
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2 |
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| Please don't stop. Ever. Until release. Because that game of yours is just yes. So much yes. I love games with a more …
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7006 |
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| Holy hell... March 2008... I already hit 10 years, and almost halfway to 11... Time flies. I feel old now, and this …
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64 |
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| Got a lot of respect and appreciation for your work ethic and efforts. Cannot wait to see what you come up with next!
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3 |
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| Thanks that looks like a solid start. I'm pretty impressed with all the changes I've already seen in Dream Maker, and I …
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3 |
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| Ah, I forgot 'path/to/icon.dmi' was possible. I have only seen that a couple times, so I always thought both options …
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6 |
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4 |
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| It's not that I don't have time, it's that the previous versions became broken as things updated both with it and …
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2 |
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| Absolutely. And there will be more than enough to make up for the lack of past craziness that ensued from all that.
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6 |
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| Kumorii wrote: > Ter13 wrote: > > Heh. Tbh, i wouldn't mind working for lummox for free in my spare time. I'd really …
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21 |
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| What if you move her breast down a couple pixels or so, and maybe even open up her armor slightly more by her neck to …
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14 |
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| Really looking forward to all this gamepad stuff. Trying Feed with it should be fun. I plan to implement it for FRR, …
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8 |
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| Oh wow, thanks for including FRR! Might have to start showing things more regularly around here now since that was just …
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29 |
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| I love the scroll idea. It's hard to say without seeing more characters, but I feel like there should be a lightning …
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46 |
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| Lummox JR wrote: >I've also added a new "Any" macro designation that's good for key-down and key-up macros only (no …
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22 |
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| Nearly flipped out when I saw independent client-side FPS is in, and 200% map zoom mentioned. The whole update is all …
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19 |
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| I always enjoy reading these. I miss seeing anything of mine included, but I will climb my way back in someday. For …
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9 |
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| Lummox JR wrote: > Ter13 wrote: > > Also: 200%/400% zoom options for map editor. Plz. 8x8 is painful. > > I'm adding …
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45 |
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| I'm definitely on board with less right clicking. I might be missing a hot key, but it would also be nice if deleting …
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19 |
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| With the whole big icon error fixed, this might actually be the new top dog in terms of things requested for the …
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60 |
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| I'm with Lige. There's a dozen others I could say, but ultimately that's the best answer.
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12 |
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| Mr_Goober wrote: > Should BYOND's software be open-sourced? I'm pretty iffy about this. On one hand, I would love to …
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64 |
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| Yeah! Look at that. I thought she got lost in fire. Hopefully this is a sign of great things in 2016.
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175 |
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| I got to thinking about this again tonight, and had an interesting idea. Would it be possible to offer multiple styles …
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13 |
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| I don't think volunteer work is an option, but I've always been up for helping with the websites appearance. I might …
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57 |
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| I wanna start off by saying I agree with the general idea of more to spend on, but unfortunately it's trickier than it …
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51 |
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| That actually sounds like #2 or #3, then. I think people may be confusing what the options detail. Open world doesn't …
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2 |
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| I understand... but... Say it ain't so! I really hate to see you go. The games you've made have been amazing, and I was …
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19 |
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| Hahah. I just wanna take a moment to say you made my night with that. Thank you. Also loving the last few posts, but …
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57 |
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| I usually do a mixture of most people here it seems. I wake up, and have to be careful or I'll fall back asleep, so I …
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12 |
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| I wear long socks so frickin much that I only have a couple small patches of hair anywhere they cover. It's odd, yet …
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23 |
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| Joining the club here. Wishing I were starting remedial math in college sooner than I am, which having to take it to …
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35 |
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| I could see plenty of uses for this. Just have the default one attached to the player mob, then another map with an eye …
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9 |
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| Now that much I can comment on, and I can honestly say that if it is not I will be very frustrated, and extremely …
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6 |
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| Holy frickin crap they finished adding that in 2013? Damn. I had no idea. You got me looking it up, I had searched for …
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107 |
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| I usually take simpler approaches where I implement a series of options, and have them choose the best one based off …
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10 |
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4 |
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| Perhaps it's time to poke and prod Higoten for more, or to find someone else to take up the mantle for that one.
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114 |
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| I don't usually do this, but I'll throw my hat in the ring for helping out as well. I don't know how often or how much …
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13 |
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| I could link tutorials, talk about referencing, break down the process, and a number of other things but ultimately I …
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44 |
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| You have three primary options. One is to bring the cat inside and make it your indoor cat, the second is to leave …
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6 |
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| I'm actually pleased with how the timelines have gone with my schedule, because Hunger is pretty well suited for …
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9 |
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| You could probably limit it to entire buildings in a variety of sizes, shapes, and styles. That would make a village …
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17 |
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| Everything on the map is having additional of a chosen color added to it which alters everything on the screen to look …
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40 |
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14 |
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| This thing seems pretty awesome, and bad ass as well. I hope I get the chance to use it sometime soon. Also that …
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4 |
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| Isometric game called Pokemon Zeon, or something like that. It looks surprisingly decent image wise, so it might not be …
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16 |
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Mar 9 2020, 1:42 pm