This demo shows how the Move() procedure can be rewritten to allow for multiple layers on a single x level. You can use any of the code for whatever evil schemes you can dream up. This system allows for many levels to be created. This could be used for a building with multiple floors, bridges, or even elevation differences. If you find any bugs post on the Floors forum. Credit where credit is due: This demo is an expansion on Garthor's Quasiturf demo and I recomend looking there first if you want to understand the basis behind it all. Updates: Version 2 - 3/13/2007 -Fixed Exit Not being Called -Made Get/Drop Eaiser to Deal With -Added more documentation Version 1 - 11/1/2006 -Original Release |
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