Also the fact that I develop as a job, it would be overkill to do it as a hobbyI doubt it, unless you're just really really bad at your "job". Also, that hobby theory is idiotic, unless you just don't enjoy the activity, in which case, you should probably find another job. Though I understand why people consider BYOND a hobby engine, because every game on here completely sucks and doesn't even come close to a commercial game, that concept isn't necessary. If BYOND was competent enough to take just a few steps in the right direction, BYOND could become a major/professional development platform.
1. Pointers are fail? Apparently you never used an array or list of any sort.Arrays/lists are not Pointers. The way they reference things are vaguely similar, but they are far from the same thing.
Also Java is pretty much the only language to not use them and suffers from poor performance.Java must be the only language that you've ever used, and if its suffering from poor performance, than that's probably due to your own lack of skill. As you said, Java doesn't use Pointers. Visual Basic is one of the most commonly used languages, and it doesn't. Flash's AS doesn't use them either. I can't think of any commonly used languages that do, besides the C based ones.
2. DM does make everything easier.The only way it makes anything easier it by having certain things built in - like graphical rendering, networking, and (poorly designed tile based) movement. The language itself isn't any more complicated than others. A "hello world" type example in C++ and in DM are nearly identical, and both would be confusing if you weren't familiar with the language. Having all of those built in simplifications only removes a bit of the flexibility and performance compared to handling them yourself. Not to mention, practically every language has something like this that it excels at by default, and usually it doesn't have to trade flexibility or performance in the process.
Get your head out of your ass.You need to take that advice far more than I do. At least I have a reason for acting better than you. You're a little nothing that nobody has ever heard of, and you don't even come close to knowing what you're talking about.
Using technical terms doesn't make you look smart, it often does the opposite, especially when you're using them wrong.
I would love to see you do all the Socket programming required in C or Java.I'm not a master of those languages like I am with DM. However, that has nothing to do with those languages being more complex, its simply because I haven't worked with them every day for years. And even with that disadvantage, I'm sure I could get any systems setup with them easily enough. I've written complex applications in both VB and C++ before, you're not as big a deal as you claim to think you are.
Markfoot wrote:
But why all the bitterness?Consult Tom, he's the one being as big of an ass as he possibly can. There's also the little issue where they removed my games (even after they were "original"), ban me on a regular basis, blatantly give special treatment to those willing to pay them off, and are generally reluctant to make even the most minor of improvements to their pathetic "game" engine.
You've out grown Byond, That's cool, It happens. [...] Byond is meant for newbies who want to get a little taste of what it is to be a game designer, Not lifers.That shouldn't at all be the case, well, only as much as it should be the case for video games in general - which shouldn't be the case at all. The fact that you, and seemingly majority of the BYOND community, seem to think that; it just proves how worthless BYOND is in its entirety
When you go to Mcdonalds do you freak out because they don't have Silent Hill.What the hell does that have to do with anything? It doesn't even make sense...
Byond is for kids.
You've out grown Byond, That's cool, It happens. But why all the bitterness?
Did you lose your shit when your mom refused to breast feed you?
When you go to Mcdonalds do you freak out because they don't have Silent Hill.
Byond is meant for newbies who want to get a little taste of what it is to be a game designer, Not lifers.