ID:2761485
 
BYOND Version:514.1575
Operating System:Windows 7 Pro 64-bit
Web Browser:Chrome 90.0.4430.85
Applies to:Dream Seeker
Status: Open

Issue hasn't been assigned a status value.
Descriptive Problem Summary:
When you add big screen_loc tile numbers (eg. 1000, 800) constantly, it hangs the client.

Numbered Steps to Reproduce Problem:
1 - Add an obj to the client.screen
2 - Constantly change it's screen_loc tile numbers to big values
3 - Hang

Code Snippet (if applicable) to Reproduce Problem:
var/obj/A =new//don't know if it needs to have an icon or image
client.screen+=A
for(var/a=1 to 20)
world.log<<a
A.screen_loc="[rand(800,1500)], [rand(800,1500)]"


Expected Results:
Not hang. Just return after a maximum value

Actual Results:
Hang

Does the problem occur:
Every time? Or how often? Very often
In other games? Yes
In other user accounts? Yes
On other computers? Yes

When does the problem NOT occur? Never

Workarounds: Don't do it

(I've reached this bug by mistake, in no way I'm intending to use a screen_loc like that. It still hangs tho so that's that.)